Category | Scripting |
Created | 23.01.2017 12:37 |
Fabio Celsa (fcelsa) | 23.01.2017 12:45 |
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Is possible to have in Lua script a localized name of wood tree with g_i18n:getText or other method ? I tried with shape name like this, without success: splitType = SplitUtil.splitTypes[getSplitType(shape)]; local nameOfTree = g_i18n:getText(splitType.name) Thanks, fcelsa |
Tykonket (IlMat) | 01.02.2017 17:57 |
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This is the l10n_en.xml of FS17, searches if there is what you need. http://pastebin.com/ymAntHm5 |
Fabio Celsa (fcelsa) | 03.02.2017 19:06 |
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Thanks, I appreciate your help, but not string of interesting in the file, I will need some other experiment... meanwhile if anyone know more, please tell all of us! :) |
Tykonket (IlMat) | 07.02.2017 10:22 |
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Ok, so if you want add your own localized texts you only need to do this: 1) Add the section "l10n" in your modDesc.xml (<l10n></l10n>) 2) Add your onw "key" inside the "l10n" section (<text name="YOUR_KEY"></text>) 3) Add localized "texts" inside your key tag (<en>This is my onw key</en><it>Questa รจ la mia chiave</it>) 4) Call g_i18n inside your script (g_i18n:getText("YOUR_KEY")) This is one of my projects that uses this practice https://github.com/TyKonKet/FS17_CreatorTools/blob/master/src/modDesc.xml |
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