Category | Scripting |
Created | 01.11.2010 09:56 |
Andreas Großschedl (Unknown) | 01.11.2010 10:00 |
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Hi! I need to get the Rotation of steerables so i did that: rx,ry,rz=getRotation(g_currentMission.steerables[1].rootNode); i need the ry value, but this is only 0 to 90 deg and 0 to -90 deg but i need 0 to 360 deg. Do i need a second value to compare? Thx Andi |
Markus Uphoff (Unknown) | 01.11.2010 10:21 |
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you want to know the rotation of the vehicle you drive at the moment? local x,y,z = localDirectionToWorld(self.rootNode, 0, 0, 1); local length = Utils.vector2Length(x,z); local dX = x/length local dZ = z/length local TDirection = math.deg(math.atan2(dX,dZ)) if TDirection < 0 then TDirection = 360 - (TDirection * -1) end TDirection is the direction in degree (0-360) i hope i can help |
Andreas Großschedl (Unknown) | 01.11.2010 20:37 |
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yes, this works fine. Maybe you can tell me what you are doing here? thanks |
Markus Uphoff (Unknown) | 02.11.2010 17:35 |
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what i´m doing here? help other users and get help |
Andreas Großschedl (Unknown) | 03.11.2010 07:07 |
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Yes, of course! But that's not what i meant. I wanted to know what the base of this calculation is, because i maybe need such a thing a few times? thx |
Stefan Geiger - GIANTS Software | 15.11.2010 09:25 |
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The code calculates the angle of the object's z-axis about the world y-axis. You should make yourself familiar with the atan2 function, this is the main part in the code above. localDirectionToWorld(self.rootNode, 0, 0, 1) simply returns the vector of the object's z-axis. |
Andreas Großschedl (Unknown) | 15.11.2010 14:39 |
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Thank you for the explanation! |
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