Category | Scripting |
Created | 12.03.2017 15:07 |
Eanna Wood (Unknown) | 12.03.2017 15:09 |
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My new mod has two attachers. One on the drawbar and one 3 point linkage. How can I check which one it is attached by? I plan to use some code like this https://gdn.giants-software.com/documentation_scripting.php?version=script&category=70&class=2583#getIsInputAttacherActive35544 But how do I make reference to "inputAttacherJoint"? Is it by Node? |
Eanna Wood (Unknown) | 12.03.2017 16:56 |
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Hi, I figured it out and did it like so Visnode = self.node local jointDesc = attacherVehicle.attacherJoints[jointDescIndex]; if jointDesc.jointType == AttacherJoints.JOINTTYPE_IMPLEMENT then for _, tool in pairs(self.movingTools) do if tool.disableInTrailerMode then tool.isActive = true; end; end; setVisibility(Visnode, true); else self:playAnimation("drawbarSetup", -1, nil, true); for _, tool in pairs(self.movingTools) do if tool.disableInTrailerMode then tool.isActive = false; end; end; setVisibility(Visnode, false); end; end; |
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