Category | Scripting |
Created | 26.04.2017 11:34 |
Joachim Damm (jodamm) | 26.04.2017 11:38 |
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I need to save data in an XML file, with a saved game i save it in the savegame folder. But with a new started savegame there is no savegame folder. I saved it in the mods directory but it failed the certification because of this. Where should i save the data in this situation? |
Bilbo Beutlin (BBeutlin) | 26.04.2017 16:08 |
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You could use the user directory of FS. Define at beginning of your script: myMod = {}; myMod.userDir = getUserProfileAppPath(); Then you can use it for example with myFileName = myMod.userDir .. "/myFile.xml"; Of course it's better to use the savegame directory. But right - it is perhaps not available yet (on a freshly started game). To have a fallback, you could use with the 'myMod.userDir' like above: mySaveDir = Utils.getNoNil(g_currentMission.missionInfo.savegameDirectory, myMod.userDir) |
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