|Aden Kuenzi (akuenzi)||11.05.2017 17:58|
|I have a couple questions that I think are related:
1. How does one change the vehicle reset point through a script? In g_currentMission, I've seen data for loadSpawnPlaces and storeSpawnPlaces. The data in these tables match the map's store spawning (and reset) location. However, when I've attempted to manipulate this data with a script, I've been unsuccessful in having it work in-game. Is there another place where this information should be changed in order for it to work properly?
2. Related to the above, which function is activated when a player asks for a vehicle to be reset? Someone else asked me if it was possible to charge the player a 'fee' for resetting vehicles, the premise being that it would cost money in real life to pull a vehicle out of a tight spot. I'm assuming this is possible, but after hours of searching the LUADOC, I don't see the place where vehicle re-setting takes place.
|Emil Drefers (Unknown)||12.05.2017 08:03|
Right, the table "g_currentMission.loadSpawnPlaces" is used to find a spot to place the vehicle.
What values did you change?
You could remove all "places" and create new ones which you can insert into the table by using:
local place = PlacementUtil.createPlace(id)
The vehicle is deleted and loaded again.
search for "resetVehicles" ;)
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