Category | Scripting |
Created | 11.05.2017 17:53 |
Aden Kuenzi (akuenzi) | 11.05.2017 17:58 |
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I have a couple questions that I think are related: 1. How does one change the vehicle reset point through a script? In g_currentMission, I've seen data for loadSpawnPlaces and storeSpawnPlaces. The data in these tables match the map's store spawning (and reset) location. However, when I've attempted to manipulate this data with a script, I've been unsuccessful in having it work in-game. Is there another place where this information should be changed in order for it to work properly? 2. Related to the above, which function is activated when a player asks for a vehicle to be reset? Someone else asked me if it was possible to charge the player a 'fee' for resetting vehicles, the premise being that it would cost money in real life to pull a vehicle out of a tight spot. I'm assuming this is possible, but after hours of searching the LUADOC, I don't see the place where vehicle re-setting takes place. Thank you! |
Emil Drefers (Unknown) | 12.05.2017 08:03 |
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Hi, 1. Right, the table "g_currentMission.loadSpawnPlaces" is used to find a spot to place the vehicle. What values did you change? You could remove all "places" and create new ones which you can insert into the table by using: local place = PlacementUtil.createPlace(id) 2. The vehicle is deleted and loaded again. https://gdn.giants-software.com/documentation_scripting.php?version=script&category=69&class=3534 search for "resetVehicles" ;) Cheers, Emil |
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