Category | Scripting |
Created | 17.08.2017 04:11 |
Alexzander Evans (Unknown) | 17.08.2017 04:11 |
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I am working on a large round baler that makes larger bales. i have the bales set up in the mod folder but how do i make the mod make the big bales instead of the small ingame bales. ive seen it done with small square bales and large heston bales but i cant seem to get the bales to work. i need to know what to edit so it makes the bales that come with the baler |
Emil Drefers (Unknown) | 17.08.2017 06:58 |
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Hi, first of all you need to register your new bales in the modDesc.xml <modDesc> <baleTypes> <<baleType filename="myNewRoundBale.i3d" fillType="straw" isRoundBale="true" width="" diameter="" /> </baleTypes> </modDesc> In your Baler.xml you need to define the size of the bales that are produced by it. <vehicle> <baler> <baleTypes> <baleType isRoundBale="true" width="" diameter="" /> </baleTypes> </baler> </vehicle> So, the values for width and diameter should be the same in both xml files - that's it. Cheers, Emil |
Alexzander Evans (Unknown) | 20.08.2017 23:01 |
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i have messed with the values and those dont seem to change the size i have scaled up the bale and it shows up in game however it still uses the collisions from the standard ingame round bale |
Emil Drefers (Unknown) | 21.08.2017 06:52 |
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Hi, for physical bodies it is highly recommended, if not necessary to have a scale of 1.0 So, scaling a bale is bad idea. Either build a new one or try to use the "freeze transformation" option in the GE. Cheers, Emil |
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