Category | Scripting |
Created | 21.11.2018 20:18 |
Michael T. (mx11de) | 21.11.2018 20:18 |
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Hallo Giants, die KeyInput Funktionen wurden geändert. Zum schnelleren vorankommen wäre es toll, wenn Ihr ein neues Beispiel veröffentlichen könnt. Danke. Grüße MX11 ______________________________ Hello Giants, the KeyInput functions have been changed. For faster progress it would be great if you could publish a new example. Thank you. greetings MX11 |
John Brown (Unknown) | 22.11.2018 06:09 |
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It would be great if they published the FS19 API docs. As someone who has not modded in FS before but is a programmer I feel really lost on how to get started with making a basic script. |
Peter Vaiko (pvajko) | 22.11.2018 19:38 |
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I've been told they won't publish it before the end of the year. Not what one would expect from a company relying so heavily on the modding community. |
Bilbo Beutlin (BBeutlin) | 22.11.2018 19:51 |
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*sigh* That was in all earlier releases, that the lua docs came retarded. The FS19 is still "under construction" - would you prefer to have an early and possibly buggy code? |
Martin Night (Unknown) | 23.11.2018 15:23 |
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Stefan Geiger,creator of the mod More Realistic Gearbox just commented on GitHub that maybe would take 5 or six months to get your hands on lua documentation.Many good moders and scripters just can't start without this,so i guess no good realistic mods,or scripts before spring. |
Jeffery Lind (Procobator) | 24.11.2018 04:09 |
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I don't have a complete answer but I can assist with a quick fix to get through for a while. The older style functionality still works such as: "Input.isKeyPressed(Input.KEY_r)" but this unfortunately will not allow for keybinding changes. I hope this helps. |
Michael T. (mx11de) | 24.11.2018 23:37 |
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Thanks Jeffery For basic usage it is okay, but there are many other script changes... |
Bilbo Beutlin (BBeutlin) | 24.11.2018 23:46 |
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Yes - and probably not even all Giants' programmers know about. Why else is the input binding issue so buggy as never before? *g* |
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