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Script Functions for KeyInput

Forum Overview >> Scripting

CategoryScripting
Created21.11.2018 20:18


Michael T. (mx11de) 21.11.2018 20:18
Hallo Giants,

die KeyInput Funktionen wurden geändert.
Zum schnelleren vorankommen wäre es toll, wenn Ihr ein neues Beispiel veröffentlichen könnt.

Danke.

Grüße
MX11

______________________________

Hello Giants,

the KeyInput functions have been changed.
For faster progress it would be great if you could publish a new example.

Thank you.

greetings
MX11

John Brown (Unknown) 22.11.2018 06:09
It would be great if they published the FS19 API docs. As someone who has not modded in FS before but is a programmer I feel really lost on how to get started with making a basic script.

Peter Vaiko (pvajko) 22.11.2018 19:38
I've been told they won't publish it before the end of the year. Not what one would expect from a company relying so heavily on the modding community.

Bilbo Beutlin (BBeutlin) 22.11.2018 19:51
*sigh* That was in all earlier releases, that the lua docs came retarded.
The FS19 is still "under construction" - would you prefer to have an early and possibly buggy code?

Martin Night (Unknown) 23.11.2018 15:23
Stefan Geiger,creator of the mod More Realistic Gearbox just commented on GitHub that maybe would take 5 or six months to get your hands on lua documentation.Many good moders and scripters just can't start without this,so i guess no good realistic mods,or scripts before spring.

Jeffery Lind (Unknown) 24.11.2018 04:09
I don't have a complete answer but I can assist with a quick fix to get through for a while. The older style functionality still works such as:

"Input.isKeyPressed(Input.KEY_r)"

but this unfortunately will not allow for keybinding changes. I hope this helps.

Michael T. (mx11de) 24.11.2018 23:37
Thanks Jeffery

For basic usage it is okay, but there are many other script changes...

Bilbo Beutlin (BBeutlin) 24.11.2018 23:46
Yes - and probably not even all Giants' programmers know about.
Why else is the input binding issue so buggy as never before? *g*


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