Category | Scripting |
Created | 04.05.2019 11:14 |
Kaj-aage Henneberg (kahfs) | 04.05.2019 11:14 |
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A user of my mod FS19_RealLifeNumbers is asking, if the time between repairs could be made more realistic. I have changed a parameter called lifetime for each equipment category. But, I don't know, if "lifetime" really is the correct parameter to change in this regard. Does anybody have some experience with the meaning/effect of g_storeManager.items.lifetime? All the best. ...Kaj-Åge |
Bilbo Beutlin (BBeutlin) | 04.05.2019 15:52 |
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AFAIK the xml tag <lifetime> represents the loss in value during time. The repair interval is calculated by the xml attribute <wearable wearDuration=".." |
Kaj-aage Henneberg (kahfs) | 04.05.2019 17:36 |
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Hi Bilbo, thank you for confirming my further research. if g_currentMission.vehicles ~= nil then for k,vehicle in pairs(g_currentMission.vehicles) do if vehicle.spec_wearable ~= nil then vehicle.spec_wearable.wearDuration = RN.wearDuration; vehicle.spec_wearable.fieldMultiplier = RN.fieldMultiplier; vehicle.spec_wearable.workMultiplier = RN.workMultiplier; print("vehicle "..k); end; end; end; The test code above seems to do what I want. ...Kaj-Åge |
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