|Kaj-aage Henneberg (kahfs)||04.05.2019 11:14|
|A user of my mod FS19_RealLifeNumbers is asking, if the time between repairs could be made more realistic. I have changed a parameter called lifetime for each equipment category. But, I don't know, if "lifetime" really is the correct parameter to change in this regard. Does anybody have some experience with the meaning/effect of g_storeManager.items.lifetime? All the best. ...Kaj-Åge
|Bilbo Beutlin (BBeutlin)||04.05.2019 15:52|
|AFAIK the xml tag <lifetime> represents the loss in value during time.
The repair interval is calculated by the xml attribute <wearable wearDuration=".."
|Kaj-aage Henneberg (kahfs)||04.05.2019 17:36|
|Hi Bilbo, thank you for confirming my further research.
if g_currentMission.vehicles ~= nil then
for k,vehicle in pairs(g_currentMission.vehicles) do
if vehicle.spec_wearable ~= nil then
vehicle.spec_wearable.wearDuration = RN.wearDuration;
vehicle.spec_wearable.fieldMultiplier = RN.fieldMultiplier;
vehicle.spec_wearable.workMultiplier = RN.workMultiplier;
The test code above seems to do what I want.
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