Category | Scripting |
Created | 13.05.2019 16:46 |
John Pako (logic321) | 13.05.2019 16:46 |
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can you have a time on how long a gate keeps open once you hit the trigger |
Bilbo Beutlin (BBeutlin) | 13.05.2019 18:18 |
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See LUADOC -> Objects -> AnimatedObject I'd assume the attribute 'duration' determines the time. |
John Pako (logic321) | 13.05.2019 18:37 |
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where is LUADOC -> Objects -> AnimatedObject |
Bilbo Beutlin (BBeutlin) | 13.05.2019 22:24 |
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Click on top of this site -> Documentation |
Viper Gts (ViperGTS96) | 27.05.2019 16:20 |
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AnimatedObject : https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=65&class=10321 For a general purpose delay in Lua you can use a variable (that equals your desired time in frames) then decrease it by 1 every update(frame) until it is <= 0... primitive eg. myScript = {} myScript.delayTime = 20; function myScript:update(dt) if myScript.delayTime <= 0 then --Run your code else myScript.delayTime = myScript.delayTime - 1; end; end; *to post spaces(tabs) in this forum: alt+255 |
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