Category | Scripting |
Created | 08.05.2020 10:31 |
Darkhayzz (looool) | 08.05.2020 10:31 |
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Hi, i have a big problem on my map ! I'm a french mapper so sorry for my bad english. I have the Error : Running LUA method 'update'. 2020-05-08 10:10 dataS/scripts/placeables/Placeable.lua(1094) : attempt to index local 'storeItem' (a nil value) This Error is for my husbandryCowLarge, husbandryChickenLarge, husbandryPigLarge,farmSilo and Bunker Silo. First, i think the error come from my placeable, so i have recreate a husbandryCowLarge placeable and a have take a new sample. I have take the same file pathes for the defaultItem and the modDesc. So when i start a game, the placeable is on the map, i can buy a cow. But when a save the game and i restart the game, i dont have any error in the log and the cow have stay. But when i buy a cars, tractor etc.... and i save and restart the game, i have the error in my log and the cow have disapear. Can you help me ? If you want more information, ask me. |
Bilbo Beutlin (BBeutlin) | 08.05.2020 22:04 |
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You must declare additional items - either in the modDesc.xml section <storeItems> - or in the dedicated file linked by the map.xml <storeItems filename=.. |
Darkhayzz (looool) | 09.05.2020 09:37 |
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I have already declare my placeable, but i take for example the EstanciaLapacho and in the map.xml i dont found the <storeitem filename= ... > So in the map.xml. But what is the difference with mapBoundID and className ? Because in my defaultItem i have only " mapBoundId " like : <item mapBoundId="husbandryCowLarge" className="AnimalHusbandry" filename="$moddir$FS19_LaCampagneNormande/maps/placeables/animals/vache/husbandryCowLarge.xml" position="0 0 0" rotation="0 0 0" defaultFarmProperty="true" farmId="1"/> |
Bilbo Beutlin (BBeutlin) | 09.05.2020 13:30 |
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Like I said: one can use both ways alternatively, <storeItems> in "modDesc.xml" or in an explicite storeItems file. The declaration of 'className' is always required, since it determines the type of placeable and associated LUA script. 'mapBoundId' defines that a placeable is placed on a map directly, and with a unique ID. (see https://gdn.giants-software.com/documentation_scripting_fs19.php?version=script&category=66&class=10359#new164115 ) The code in Placeable.lua line 1094 is: maxVehicleAge = storeItem.lifetime The error is caused by undefined 'storeItem'. So there is something missing or wrong in your <storeItems> declarations. |
Darkhayzz (looool) | 09.05.2020 16:35 |
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In my modDesc i have this line : <storeItem xmlFilename="maps/placeables/animals/vache/husbandryCowLarge.xml" /> and in my defaultitems i have this : <item className="AnimalHusbandry" filename="$moddir$FS19_LaCampagneNormande/maps/placeables/animals/vache/husbandryCowLarge.xml" position="0 0 0" rotation="0 0 0" defaultFarmProperty="false" farmId="1" /> The StoreItem has to be definied in the map.xml? |
Bilbo Beutlin (BBeutlin) | 09.05.2020 23:09 |
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You can read, can't you? I have written two times where to declare the storeItems. Beneath you shouldn't use the path filename="$moddir$MODNAME/.. anymore if the item is component of the map. Use filename="$mapdir$/.. instead. Concerning your husbandry.xml: Check the xml by comparing with a default husbandry.xml. Maybe there's something missing or wrong, so the item is not registered properly in store. Also look into the game log for errors/warnings related to the husbandry. |
Darkhayzz (looool) | 12.05.2020 11:41 |
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My Husandry.xml is correct. I dont have any error in the log when i buy cows. |
Bilbo Beutlin (BBeutlin) | 12.05.2020 16:16 |
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If it was correct, you won't get errors. |
Robsicky | 17.08.2020 14:23 |
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Yikes, I guess Bilbo never was known for his politeness. |
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