Category | Scripting |
Created | 28.11.2021 14:45 |
Tautvidas (tautvidas) | 28.11.2021 14:45 |
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Hello, I tried add new selling station for new map,I change place for the triggers per GE so i cant just load xml file from game files. I moved that in map folder.I tried load selling station per "Items" xml file and that doesnt working,because wrong classname "( 2021-11-28 15:27 Error (C:/Users/pc/Documents/My Games/FarmingSimulator2022/mods/FS22_Working/maps/items.xml): Class 'SellingStationPlaceable' not defined for item 'items.item(0)' )" After that,i tired to add that station per storeItems xml file, <storeItem xmlFilename="maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml" /> then,game just don't loading that object,and no log errors. |
Bilbo Beutlin (BBeutlin) | 28.11.2021 15:34 |
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Some things have changed from FS19. You didn't really examine the new structures from default files, did you? Beginning with the map's "modDesc.xml" <maps> <map .. you'll see the important auxiliary files - 'defaultVehiclesXMLFilename' are the start vehicles - 'defaultPlaceablesXMLFilename' are the start placeables (earlier known as defaultItems) - 'defaultItemsXMLFilename' are now other items apart from vehicles and placeables - 'configFilename' is the map configuration where you also find the file to <storeItems> That means - your storeItems declarations must be either in modDesc.xml or the map config <storeItems> file. - your placeable selling station must be in the file 'defaultPlaceablesXMLFilename' For your setup see for reference a default "placeables.xml". The earlier used attribute 'className' is obsolete now. |
Tautvidas (tautvidas) | 28.11.2021 16:21 |
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No,i watched game files few times.Just i tried in several ways. I think that 'defaultPlaceablesXMLFilename' in my map is just named placeables.xml So if i go there like this <storeItem xmlFilename="$moddir/maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml" /> and i use "$moddir in that way to show directory of mod,game still not found xml file. buit file 100% is in that location. So if i will not use $moddir and go like maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml game in the log file will not show any errors but then game starts loading files from placeables.xml and that shows that Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml that error i have then i'm not using $moddir in storeItems and i have no error there then game loads those files, |
Tautvidas (tautvidas) | 28.11.2021 16:21 |
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No,i watched game files few times.Just i tried in several ways. I think that 'defaultPlaceablesXMLFilename' in my map is just named placeables.xml So if i go there like this <storeItem xmlFilename="$moddir/maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml" /> and i use "$moddir in that way to show directory of mod,game still not found xml file. buit file 100% is in that location. So if i will not use $moddir and go like maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml game in the log file will not show any errors but then game starts loading files from placeables.xml and that shows that Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml that error i have then i'm not using $moddir in storeItems and i have no error there then game loads those files, |
Bilbo Beutlin (BBeutlin) | 28.11.2021 16:33 |
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Your placeholder "$moddir/.." is wrong. It must be "$mapdir$/.." Only if you need a cross reference to external mods use "$moddir$modName/..". (not recommanded) PS Also, you cannot use placeholders in <storeItems>. There you must use relative paths, eg. <storeItem xmlFilename="placeables/myPlaceable.xml"/> |
Tautvidas (tautvidas) | 28.11.2021 16:43 |
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i change that,but still game can't found xml file. <storeItem xmlFilename="$mapdir$/maps/aTextura/sellingStationFarmShop/sellingStationFarmShop.xml" /> Xml file folfer : C:\Users\pc\Documents\My Games\FarmingSimulator2022\mods\FS22_Working\maps\aTextura\sellingStationFarmShop |
Bilbo Beutlin (BBeutlin) | 28.11.2021 16:44 |
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see above my PS Looks like you have researched in examples only very roughly. |
Tautvidas (tautvidas) | 28.11.2021 16:44 |
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that still doesnt work :( i use your example,and moved files : <storeItem xmlFilename="$mapdir$/placeables/sellingStationFarmShop.xml"/> I have already added few buildings,from original files,that works fine,but this.... |
Bilbo Beutlin (BBeutlin) | 28.11.2021 17:01 |
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You can read, can't you? See my post 16:33 (PS) and 16:44 You MUST NOT use placeholders in <storeItems>. |
Tautvidas (tautvidas) | 28.11.2021 17:42 |
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i deleted placeholder from storeitems,and that looks good,without errors in the log file that wrong place. But then i have error : Warning: PlaceableUtil.loadPlaceable can only load existing store items, no store item for xml filename 'placeables/sellingStationFarmShop.xml' |
Bilbo Beutlin (BBeutlin) | 28.11.2021 17:58 |
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Either your "placeables/sellingStationFarmShop.xml" is invalid or the i3d cannot be found. Check the xml for correct <base> <filename>.. Assuming the i3d is in the same folder should be then <filename>placeables/sellingStationFarmShop.i3d</filename> |
Tautvidas (tautvidas) | 28.11.2021 18:11 |
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Photo 1 https://part.lt/img/0372108323a6c5b5d7489759205acde7640.png Photo 2 https://part.lt/img/87e1ed0b2e957a800958fe77fddcaeb6908.png Maybe you can see mistake,i cant see any mistakes... Or just selling points xml doesn work if you want load them from your map. |
Bilbo Beutlin (BBeutlin) | 28.11.2021 18:24 |
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*sigh* In comparison with default files you would have seen what's wrong. In the placeables.xml it MUST be <placeable .. filename="$mapdir$/placeables/sellingStationFarmShop.xml" .. |
Tautvidas (tautvidas) | 28.11.2021 18:34 |
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Thanks for help, Now works :) |
Rok Perenič (themapguy) | 05.12.2021 13:52 |
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I've been trying the same thing, but i have a problem. If i copy over storeitems.xml from default map to my custom map and change in map.cml the filename it doesn't load load any vehicles, but if i load the one from %data it just says the error that it can only load default storeitems. |
Sebastian Reinke (CreativeHRO) | 10.12.2021 12:19 |
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Lösung: modDesc.xml: <storeItems> <storeItem xmlFilename="placeables/sellingStationVehicles/sellingStationVehicles.xml" /> </storeItems> placeable.xml: <placeables> <placeable mapBoundId="sellingStationVehicles" filename="$mapdir$/placeables/sellingStationVehicles/sellingStationVehicles.xml" position="-713.141 193.950 635.618" rotation="0 -16 0" /> </placeables> die storeItems.xml lasst ihr aus dem Standardspiel laden. so mach ich es, da ich daran nichts ändere! |
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