|Joel Alt (jkalt)||05.01.2022 02:06|
|Hi.. I was able to make a mod for FS19 to monitor fill prices and get an alert when the prices were high.. I'm trying to find what changed.
For vanilla FS19, a line like this would get the fill price:
local price = math.floor((station.originalFillTypePrices[fillNumber] + station.fillTypePriceRandomDelta[fillNumber]) * station.priceMultipliers[fillNumber] * EconomyManager.getPriceMultiplier() * 1000)
If Seasons was installed, this would work:
local price = math.floor(((station.fillTypePrices[fillNumber] * g_seasons.economy.data:getFillTypeFactor(fillNumber) + station.fillTypePriceRandomDelta[fillNumber] * 0.2) * station.priceMultipliers[fillNumber]) * EconomyManager.getPriceMultiplier() * 1000)
The vanilla method isn't working for FS22 and I'm sure it's related to the seasonal info but I'm having issues finding the proper modifiers..
Any help would be appreciated
|Scott Corio (DumpsterDave)||10.01.2022 06:16|
|I've actually been working on something very similar.
Take a look at g_currentMission.economyManager.sellingStations
|Joel Alt (jkalt)||14.01.2022 21:04|
|Nice! Thanks for the assist
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