Category | Scripting |
Created | 05.01.2022 02:06 |
Joel Alt (jkalt) | 05.01.2022 02:06 |
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Hi.. I was able to make a mod for FS19 to monitor fill prices and get an alert when the prices were high.. I'm trying to find what changed. For vanilla FS19, a line like this would get the fill price: local price = math.floor((station.originalFillTypePrices[fillNumber] + station.fillTypePriceRandomDelta[fillNumber]) * station.priceMultipliers[fillNumber] * EconomyManager.getPriceMultiplier() * 1000) If Seasons was installed, this would work: local price = math.floor(((station.fillTypePrices[fillNumber] * g_seasons.economy.data:getFillTypeFactor(fillNumber) + station.fillTypePriceRandomDelta[fillNumber] * 0.2) * station.priceMultipliers[fillNumber]) * EconomyManager.getPriceMultiplier() * 1000) The vanilla method isn't working for FS22 and I'm sure it's related to the seasonal info but I'm having issues finding the proper modifiers.. Any help would be appreciated |
Scott Corio (DumpsterDave) | 10.01.2022 06:16 |
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I've actually been working on something very similar. Take a look at g_currentMission.economyManager.sellingStations https://github.com/DumpsterDave/FS22_PriceWatcher |
Joel Alt (jkalt) | 14.01.2022 21:04 |
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Nice! Thanks for the assist |
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