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Rendering issue GE 9

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Created20.04.2022 06:23


Decarvalho Junior (DeCarvalho) 20.04.2022 06:23
https://gifyu.com/image/SLRjZ

Well, never had problems like this when using GE 8 for fs19 and changing from OGL to Vulkan isnt helping..

Ed Propsner (crotchfrog) 20.04.2022 13:57
This looks exactly like what happens with larger map sizes, I get almost the same thing on cards bigger than 4x. Unfortunately, I'm not sure of what the work-a-round is to this. Do you have this same issue on smaller cards, test it against one of the base game maps maybe? Back in the older versions there was a script available for 16x maps that you could run before editing and it would keep this from happening. Maybe one of the guys here that work with larger cards could tell you what they are doing to keep the terrain from disappearing.

See these two posts for a little more info.

https://gdn.giants-software.com/thread.php?categoryId=4&threadId=3553
https://gdn.giants-software.com/thread.php?categoryId=4&threadId=6241

These threads are older so I'm not sure if anything has changed since then.

Ed Propsner (crotchfrog) 20.04.2022 15:30
I just tested this and it should fix your problem.

In GE, create a new script and add this to it:

setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);

Run the script before you edit your terrain and you should be good.

Decarvalho Junior (DeCarvalho) 21.04.2022 08:50
Thanks a lot mate, it did work perfectly
Theres no words to show how much i appreciate your doing.. went to look for old posts and even gave the direct answer...
Imma going to read the threads so i can understand what happened..
But did test and everything is working as it should :)

The weird thing about it is that the same map but for fs19 works fins when i open using ge8 , no problem at all.. anyway,
it works now

Thanks a lot once again
Cheers


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