Category | Editor |
Created | 16.09.2012 15:45 |
Rsafasdsasd Sdasd (Unknown) | 16.09.2012 15:48 |
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Is it possible to add normalmap texture after model is in i3d? I tried to add normalmap (created with CrazyBump) by adding lines in filesId and materialsId to the certain material. But when i go to giants editor model is the same as it is without normals. Any idea what am I missing there? Thanks! |
Rsafasdsasd Sdasd (Unknown) | 17.09.2012 20:25 |
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One more question. How do I apply Parallax normal map to model that allready excists in i3d? |
Marc Schwegler (Unknown) | 27.10.2012 00:18 |
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First add a File with a unique file id under <Files>: <File fileId="2" filename="farmer_normal.png" relativePath="true" /> Then add this file to the material that requires the normalmap under <Materials>: <Material name="farmer_mat" materialId="2"> <Texture fileId="0" /> <Glossmap fileId="1" /> ---> <Normalmap fileId="2" /> <--- As for parallax map that is exactly the same the only difference is that the normal map also has a height map in its alpha channel. The engine detects that automatically. |
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