Category | Editor |
Created | 30.10.2012 15:27 |
Michael Dirkmann (_pAre) | 30.10.2012 15:35 |
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Hi, for a new Map i want to use some new foliage for grass. they should have 4 grothstates like the wheat in LS 11. So make the foliage.dds with the layout from the ls11 wheat (4 slots). but i can not find an option that the new shader takes the 4 grothstates like it was in ls11. in ls13 they have only 4 slotes and the first slot is splittet for 2 grothstates. is there an opinion to make a foliage with 4 grothstates? and how ist the layout? also i did not exactly know what these therms mean: -useVertexBufferPool="true" -atlasSize="4" -texCoords=";0 0 1 0.25;0 0.25 1 0.25;0 0.5 1 0.5" -numStates="9" -growthNumStates="8" <---- i thought this was the grothstates but why ist it 8 when wheat has only 5 grothstates? pAre |
Michael Dirkmann (_pAre) | 31.10.2012 18:03 |
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This is what i found out with experimentation: http://planet-ls.de/board/index.php?page=Thread&postID=215262#post215262 pAre |
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