Category | Editor |
Created | 26.05.2013 08:19 |
Jonathan Kessel (Josel) | 26.05.2013 08:19 |
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Can I import i3d in Maya ? What do I need ? |
Jon Bowles (Unknown) | 26.05.2013 10:03 |
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No, but I saw a post somewhere ... i3d is nothing more than a giant XML file, but what you can do, is EXPORT from the Giants Editor to .OBJ, then Import that .OBJ into Maya/Max. It does not retain the paths to the textures, but will retain the UVW Mapping. Hope that helps! ;-) |
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