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Can I import i3d in Maya ?

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Created26.05.2013 08:19


Jonathan Kessel (Josel) 26.05.2013 08:19
Can I import i3d in Maya ?

What do I need ?

Jon Bowles (Unknown) 26.05.2013 10:03
No, but I saw a post somewhere ... i3d is nothing more than a giant XML file, but what you can do, is EXPORT from the Giants Editor to .OBJ, then Import that .OBJ into Maya/Max. It does not retain the paths to the textures, but will retain the UVW Mapping.

Hope that helps! ;-)


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