|Jonathan Kessel (Josel)||26.05.2013 08:19|
|Can I import i3d in Maya ?
What do I need ?
|Jon Bowles (Unknown)||26.05.2013 10:03|
|No, but I saw a post somewhere ... i3d is nothing more than a giant XML file, but what you can do, is EXPORT from the Giants Editor to .OBJ, then Import that .OBJ into Maya/Max. It does not retain the paths to the textures, but will retain the UVW Mapping.
Hope that helps! ;-)
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