Category | Editor |
Created | 30.03.2014 21:44 |
Marcin Husiatynski (martinflash) | 30.03.2014 21:45 |
---|---|
models after exporting from 3D max into GIANTS editor spreads all over, what to do to keep them as they are in 3D max? look attached 2 pictures https://lh3.googleusercontent.com/-X8PgJB0wGXM/Uzhxrs-mhSI/AAAAAAAABAQ/AOT7ovG7wnc/w1468-h826-no/Farma-Marwice-House-exporting-Giants01.jpg https://lh5.googleusercontent.com/-yaXGeK2c_rs/UzhxvH_QUII/AAAAAAAABAY/SoW6MfzsiE8/w1468-h826-no/Farma-Marwice-House-exporting-Giants02.jpg I have found also somthing strange that my new objects has transform coordinates highlighted YELLOW! It has newer happend before when I made other objects. Whay are they yellowed? https://lh5.googleusercontent.com/-HnJAv-K-tR0/UzibqbI5qfI/AAAAAAAABAw/xLkqopAlrR4/w1468-h826-no/Farma-Marwice-House-exporting-Giants03.jpg |
Emil Drefers (Unknown) | 04.04.2014 17:19 |
---|---|
Hi, generally speaking you have to apply "freeze to pivot" before exporting an object into i3d format. Yellow transform attributes mean, that the object is animated. |
Marcin Husiatynski (martinflash) | 06.04.2014 02:26 |
---|---|
Now it works, thanks for help. I have used resetXform option in 3DSmax. |
Note: Log in to post. Create a new account here.