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Model spread all over the place after exporting

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Created30.03.2014 21:44


Marcin Husiatynski (martinflash) 30.03.2014 21:45
models after exporting from 3D max into GIANTS editor spreads all over, what to do to keep them as they are in 3D max?
look attached 2 pictures

https://lh3.googleusercontent.com/-X8PgJB0wGXM/Uzhxrs-mhSI/AAAAAAAABAQ/AOT7ovG7wnc/w1468-h826-no/Farma-Marwice-House-exporting-Giants01.jpg

https://lh5.googleusercontent.com/-yaXGeK2c_rs/UzhxvH_QUII/AAAAAAAABAY/SoW6MfzsiE8/w1468-h826-no/Farma-Marwice-House-exporting-Giants02.jpg

I have found also somthing strange that my new objects has transform coordinates highlighted YELLOW! It has newer happend before when I made other objects. Whay are they yellowed?

https://lh5.googleusercontent.com/-HnJAv-K-tR0/UzibqbI5qfI/AAAAAAAABAw/xLkqopAlrR4/w1468-h826-no/Farma-Marwice-House-exporting-Giants03.jpg

Emil Drefers (Unknown) 04.04.2014 17:19
Hi,

generally speaking you have to apply "freeze to pivot" before exporting an object into i3d format.

Yellow transform attributes mean, that the object is animated.



Marcin Husiatynski (martinflash) 06.04.2014 02:26
Now it works, thanks for help. I have used resetXform option in 3DSmax.


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