Category | Editor |
Created | 12.12.2014 19:42 |
Thom Klio (Unknown) | 12.12.2014 19:54 |
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Hello, My questions concern texturing in Farming Simulator 2015: 1) I noticed that textures I exported with GIMP .DDS plug-in are displayed as flipped and inverted in texture browser window and also on any model (created with 3DSMAX2009 and exported with newest Exporter plug-ins). Why is this happening? 2) Are some texture sampler types removed from game engine? I remember being able to use separate texture map for glossiness (Cos power map) in combination with specular texture. I want different objects textured on the same texture map, but each representing different materials with different tightness of specularity. Now I can only set Specular texture and adjust global Cos Power value. Best regards, Tom |
After Shave (Unknown) | 19.12.2014 07:12 |
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[quote] 1) I noticed that textures I exported with GIMP .DDS plug-in are displayed as flipped and inverted in texture browser window and also on any model (created with 3DSMAX2009 and exported with newest Exporter plug-ins). Why is this happening?[/quote] I've noticed this as well and would be interested in some info on it. |
Emil Drefers (Unknown) | 06.01.2015 14:28 |
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Hi, the vertical flip problem is known: https://code.google.com/p/gimp-dds/issues/detail?id=31 But it is not of our business ;) By using the NVIDIA DDS PlugIn for Photoshop everything works fine. So for now you would have to flip the image manually before saving it. Cheers, Emil |
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