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Textures and materials

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Created12.12.2014 19:42


Thom Klio (Unknown) 12.12.2014 19:54
Hello,
My questions concern texturing in Farming Simulator 2015:

1) I noticed that textures I exported with GIMP .DDS plug-in are displayed as flipped and inverted in texture browser window and also on any model (created with 3DSMAX2009 and exported with newest Exporter plug-ins). Why is this happening?

2) Are some texture sampler types removed from game engine? I remember being able to use separate texture map for glossiness (Cos power map) in combination with specular texture. I want different objects textured on the same texture map, but each representing different materials with different tightness of specularity. Now I can only set Specular texture and adjust global Cos Power value.

Best regards,
Tom

After Shave (Unknown) 19.12.2014 07:12
[quote]
1) I noticed that textures I exported with GIMP .DDS plug-in are displayed as flipped and inverted in texture browser window and also on any model (created with 3DSMAX2009 and exported with newest Exporter plug-ins). Why is this happening?[/quote]

I've noticed this as well and would be interested in some info on it.

Emil Drefers (Unknown) 06.01.2015 14:28
Hi,

the vertical flip problem is known:

https://code.google.com/p/gimp-dds/issues/detail?id=31

But it is not of our business ;)
By using the NVIDIA DDS PlugIn for Photoshop everything works fine.

So for now you would have to flip the image manually before saving it.

Cheers,
Emil


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