|Conor Warren (Unknown)||05.01.2015 01:48|
|Im having trouble importing new fruit types i find on other maps as well as the different and new paintable types.
|Emil Drefers (Unknown)||06.01.2015 13:09|
you probably have to take a closer look at the Ids ...
They refer to files, materials etc.
Just trace these Ids then you'll probably find out what went wrong during your import.
|Conor Warren (Unknown)||07.01.2015 16:30|
|I have been.
following the given mod maps file allocation they seem to differ in crucial ways between every map, so i cant find any patterns. Im hoping there is a standardized way to implement additional fruit types.
i have been able to change the image painted when changing foliage layer but the sizes are off
|Emil Drefers (Unknown)||08.01.2015 09:01|
the "Ids" have different values in each map - that's normal.
Depending on what type of layer you want to insert the structure/arguments/variables of a layer are also different.
The location where you store the files doesn't matter (but it should be reasonable and must be hierachically inside the map structure/folder)
What 'sizes' are you talking about?
Maybe you have to adjust the 'blockShapeId'?
Note: Log in to post. Create a new account here.