Category | Editor |
Created | 05.01.2015 01:47 |
Conor Warren (Unknown) | 05.01.2015 01:48 |
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Im having trouble importing new fruit types i find on other maps as well as the different and new paintable types. |
Emil Drefers (Unknown) | 06.01.2015 13:09 |
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Hi, you probably have to take a closer look at the Ids ... They refer to files, materials etc. Just trace these Ids then you'll probably find out what went wrong during your import. Cheers, Emil |
Conor Warren (Unknown) | 07.01.2015 16:30 |
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I have been. following the given mod maps file allocation they seem to differ in crucial ways between every map, so i cant find any patterns. Im hoping there is a standardized way to implement additional fruit types. i have been able to change the image painted when changing foliage layer but the sizes are off |
Emil Drefers (Unknown) | 08.01.2015 09:01 |
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Hi, the "Ids" have different values in each map - that's normal. Depending on what type of layer you want to insert the structure/arguments/variables of a layer are also different. The location where you store the files doesn't matter (but it should be reasonable and must be hierachically inside the map structure/folder) What 'sizes' are you talking about? Maybe you have to adjust the 'blockShapeId'? Cheers, Emil |
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