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How to import new fruit and paintable types

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Created05.01.2015 01:47

Conor Warren (Unknown) 05.01.2015 01:48
Im having trouble importing new fruit types i find on other maps as well as the different and new paintable types.

Emil Drefers (Unknown) 06.01.2015 13:09

you probably have to take a closer look at the Ids ...
They refer to files, materials etc.

Just trace these Ids then you'll probably find out what went wrong during your import.


Conor Warren (Unknown) 07.01.2015 16:30
I have been.
following the given mod maps file allocation they seem to differ in crucial ways between every map, so i cant find any patterns. Im hoping there is a standardized way to implement additional fruit types.
i have been able to change the image painted when changing foliage layer but the sizes are off

Emil Drefers (Unknown) 08.01.2015 09:01

the "Ids" have different values in each map - that's normal.
Depending on what type of layer you want to insert the structure/arguments/variables of a layer are also different.
The location where you store the files doesn't matter (but it should be reasonable and must be hierachically inside the map structure/folder)

What 'sizes' are you talking about?
Maybe you have to adjust the 'blockShapeId'?


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