Category | Editor |
Created | 25.03.2015 02:33 |
Ludovic Fritz (mrludo40) | 25.03.2015 02:33 |
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hello everyone, I have a little concern for texture, I am under maya mod creator I was a gap with the installation of normalmap once applied to export to maya is my i3d normalmap a blinn reacted not well it absorbs light without so reproject the almost black object, there is there a way to proceed with the creation of the normalmap ???? thank you to you. |
Emil Drefers (Unknown) | 25.03.2015 09:28 |
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Hi, a default material for a vehicle in FS15 is of type "Phong". --- Color -> diffuse map Bump Mapping -> normal map Diffuse -> 1.0 ---- Cosine Power -> 50 Spec. Color -> specular map Reflectivity -> 1.0 Reflected Color -> CubemapRough It is not obvoius what you did wrong. So, just a general hint: the normalmap has to be assigned to the material in maya. Cheers, Emil |
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