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Created24.05.2015 16:31


Tony Price (brownthumb) 24.05.2015 16:33
How to relocate icons in pda _map?

Emil Drefers (Unknown) 26.05.2015 07:50
Hi,

please open the "SampleModMap.lua" in the mod map's directory.

You will find lines like:
self.ingameMap:createMapHotspot("Bank", Utils.getFilename("$dataS2/menu/hud/hud_pda_spot_bank.png", self.baseDirectory), 180, -790, nil, nil, false, false, false, 0, true);

I guess you can figure out the rest?

Cheers,
Emil

Tony Price (brownthumb) 26.05.2015 14:17
yep, thanks Emil.

Tony Price (brownthumb) 27.05.2015 05:07
got a couple more?s what are the color codes for the tip places, and how do i get just a name to appear without the shopping cart or tip place showing? thanks.

Emil Drefers (Unknown) 27.05.2015 07:45
Hi,

about the color: please check the filename of the icons:
hud_pda_spot_tipPlace
vs
hud_pda_spot_tipPlaceGreen

Or do the following:
local hotspot= self.ingameMap:createMapHotspot( ....... );
hotspot.overlay:setColor(r, g, b, a);


Displaying only text might be a bad idea, because the icon represents the location better then a text alone?
But you could pass a transparent image.


Cheers,
Emil


Tony Price (brownthumb) 27.05.2015 11:32
Hi Emil, what i meant about the colors was what do they represent, does green mean a sell point or just a full tank, or the gold one does it represent your storage or a place that is in need of more product, and white, i have no idea there,

Emil Drefers (Unknown) 27.05.2015 16:32
Hi,

the colors of the icons are used to distinguish between the different types of "selling points".

Basically: storing VS selling
and types of fruits which can be stored/sold

green: selling point for grass (except at the cow shed)
white: farm storage
yellow: selling point for fruits

Cheers,
Emil

Tony Price (brownthumb) 27.05.2015 17:14
thank you.


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