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IK Joint Animation to i3d

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Created05.12.2009 17:48


Tobias F (JD6930) 05.12.2009 17:56
Hi

My Problem:

I animated the tubes of the Rekordia Manurewagon with IK Joints.

In maya everything works fine, but after konverting to i3d the mesh-vertex don't follows the joints.

On previous models, the animation went well with no problems.

Indeed i don't grouped the modells before.

Now I want to know if the IK Joint Animation isn't possible if the mods ar grouped, or I had to do somthing special.

I hope you understand my problem.

Tobi

Christian Ammann - GIANTS Software 06.12.2009 13:39
http://gdn.giants.ch/thread.php?categoryId=7&threadId=229

Thomas H. (Patar) 14.01.2010 17:02
but your linked theme is a other thing, or not?

headshot XXL had rpoblems with invisiblity and skinBindNodeId, but here the joints moving not equal as the body, do you use the funktion freeze transformations to freeze the scale to one?

Tobias F. (Unknown) 15.01.2010 16:07
No, it is the same problem.

The engine doesn't support IK Joints


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