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Editor crashes on save

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Created23.02.2016 06:01

Andrew Hood (farmaholic2015) 23.02.2016 06:10
This is my first post on this forum. Every time I try to save the editor crashes. I have tried saving to different file locations, opening from different locations even re-installing the editor. I even downloaded the oldest editor 6.0.3 and the same thing happens. If there is a log for the editor, I can't find it.

Sorry for the other thread with the same issue, my internet lagged and it double posted. Any thoughts on how to fix this would be great.

Thank you for your help

Emil Drefers (Unknown) 23.02.2016 07:36

the log.txt of the ediotr can be found in the following directory:

C:\Users\username\AppData\Local\GIANTS Editor 6.0.3

You can also try to delete everything in that directory and start the editor again.

When saving a file make sure that you do not try to save it in a restricted location.
A good place to save it would be for example:
C:\Users\username\Documents\My Games\FarmingSimulator2015\mods\mySuperMod


Andrew Hood (farmaholic2015) 23.02.2016 20:22
Thanks Emil, the mod I was mucking around with had some errors in it. I am just starting to learn how to use the editor so i fumble around quite a bit lol. Hopefully I'm not wasting my time once FS17 is released on a different editor, anyway we'll cross that bridge when its released.
The errors in the mod were related to the default textures and sounds, I know you prob can't help on specific mods but if you could point me in the right direction on how to fix this, I would be grateful.

here's the editor log

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 26 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (, All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.5
Main System
CPU: AMD FX(tm)-6300 Six-Core Processor
Memory: 8148 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon (TM) R7 370 Series
Version: 4.5.13416 Compatibility Profile Context 15.300.1025.1001
Shader Version: 4.40
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Error: Failed to open xml file 'data/vehicles/scrollUVShader.xml'.
Error: Can't load resource 'data/maps/models/buildings/hotelAndShippingOffice/'.
Error: Can't load resource 'data/maps/models/buildings/hotelAndShippingOffice/'.
Error: Can't load resource 'data/maps/models/buildings/hotelAndShippingOffice/'.
Error: Can't load resource 'data/vehicles/'.
Error: Can't load resource 'data/maps/sounds/conveyorBelt.wav'.
Error: Can't load sample 'data/maps/sounds/conveyorBelt.wav'.
C:\Users\Andrew\Desktop\New folder\placeable_strawPowerPlant\powerPlantPlaceable.i3d (23.37 ms)
Check for updates (

Thanks again

Emil Drefers (Unknown) 24.02.2016 08:04

let's see ...

All the paths for sound (.wav), texture (.dds) oles point to the directory "data/...", which is the default directory of the game itself.
But, a mod map can't access that directory.
So, you need to change these paths.
Therefore you can open the map.i3d with a texteditor and adjust the paths, but you need to make sure that the files exist.
So, you would have to find that required files and place it hierachically in your map.
Afterwards edit the file paths.


Andrew Hood (farmaholic2015) 24.02.2016 08:16
I'm actually trying to edit a placeable mod. Can I take those files and actually add them to the zip file in there correct spots.

Can those errors I was getting prevent me from saving it and crashing the editor. All I was changing was a Fill Type in the trigger section.

Sorry if I'm not clear, I'm very new to 3D editing and don't know the correct terminolegy for things. Thanks for your help Emil, I'll see if I can figure this out.


Emil Drefers (Unknown) 25.02.2016 08:05

jap could just add those files to the zip of your mod map.

But please be aware that the placeable object looses its functionality if you only add the i3d file.
If it's only a building without any funtionality it doesn#t matter though.


Andrew Hood (farmaholic2015) 26.02.2016 00:05
Thanks Emil, your previous reply allowed to fix the issues without even opening the editor.
Thanks again, you were a great help

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