|Thomas Nagels (Unknown)||21.03.2016 20:55|
It seems for a dyable mod you need to have the material to color as the first material for the object, otherwise it does not work.
So, how do I change the order of the materials?
|Emil Drefers (Unknown)||22.03.2016 07:14|
any object in farming simulator should have only one material - this is highly recommended!
If an object has multiple materials it must be rendered multiple times.
|Thomas Nagels (Unknown)||22.03.2016 15:02|
I understand this,but it is an existing model I am making dyeable... So I have no option of turing it intu a single texture per object.
Is there any option short of getting the model back in Blender?
|Emil Drefers (Unknown)||23.03.2016 07:54|
you can alwys export a model from .i3d to .obj by using the GIANTS Editor ;)
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