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wheels move site

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Created29.03.2016 21:34


Ismael A. (Unknown) 29.03.2016 21:36
Hi, why move wheel the correct site?

http://i.imgur.com/8FENhia.jpg

http://pastebin.com/rwpjymrN

Emil Drefers (Unknown) 30.03.2016 08:30
Hi,

really not sure if the following is the case, but if you change the position of a wheel in realtion to its physical parent object you have to update the physical wheel position by using
<movingTools wheelIndices="x y">

Otherwise please explain in detail what the problem is.

Cheers,
Emil

Ismael A. (Unknown) 30.03.2016 17:35
When unfolding the arm, the wheel change position (image), not stay in the right place.

Emil Drefers (Unknown) 31.03.2016 07:31
Hi,

okay. In this case my previous post contains the right answer.

Cheers,
Emil

Ismael A. (Unknown) 31.03.2016 21:42
Look:

http://pastebin.com/uiydxpv5

So still they appear wrong.

Emil Drefers (Unknown) 01.04.2016 07:42
HI,

maybe the node "0>11" does not move/rotate during the entire animation?
Or it does not move at all?

By the way, I would recommend to use xml animations, because they are more fleible.

Cheers,
Emil

Ismael A. (Unknown) 13.04.2016 11:20
Hi,

I've tried several ways but can not get the wheels remain in place, it could take a look?

https://www.dropbox.com/s/tmj1tw9oqwjqhhu/Poettinger_260FWQ.zip?dl=0

Thanks.

Emil Drefers (Unknown) 14.04.2016 07:17
Hi,

the posted link does not work.

Cheers,
Emil

Ismael A. (Unknown) 14.04.2016 11:57
fix it

https://www.dropbox.com/s/tmj1tw9oqwjqhhu/Poettinger_260FWQ.zip?dl=0

Ismael A. (Unknown) 19.04.2016 12:54
Can you test it? Greeting.

Emil Drefers (Unknown) 20.04.2016 07:21
Hi,

well I'm not completly sure, but I guess it has something to do with the fact that you are using 'baked animations' and that the position the tool is initially in is never active in the game later on.

XML animations are highly recommended and the animations in this case are really not complicated.
So, I would suggest that you transfer the current animations to xml animations and try to unfold the tool completly.

Cheers,
Emil





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