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editor keeps crashing when i try and open my exported object

Forum Overview >> Editor

Created03.11.2016 00:40

Tommy Devine (Unknown) 03.11.2016 00:42
i want to export the deutz vis into a new folder of its own so i can pull the mud guards off in blender, however everytime i do that and try and open the exported deuts_vis GE crashes, it isnt giving any errors in the log either, its really annoying. i can open everything else like other mod tractors and maps too but for some reason not my exported object?

Tommy Devine (Unknown) 15.11.2016 02:34
anyone know what is causing this, downloaded the new version 7.0.3 and im getting no errors in the GE log

Alan Foust (gnftr04) 17.03.2017 18:08
Just started having the same problem. Editor 7.0.5 crashes every time i try to open an exported object from a tractor mod. Was working fine yesterday now this problem. Nothing in the log. Yes I have logging set to "true" in the xml file. Reinstalled 7.0.5 and still doing it. I use Giants editor regularly and never had an issue until now. I suspect it has something to do with Windows 10 which updated just prior to this issue. Tried running editor in administrator mode and still crashing when trying to open an exported object. The object is exported to the same folder as the parent i3d file.

Update: The exported object I was trying to open is an FS17 giants tractor interior with the steering wheel as part of the object. I think GE is crashing because the steering wheel is part of the object. Is there a way to open this type of object?

Danilo Latina (Unknown) 20.04.2017 15:43
I too have almost the same problem I created a not so complex model in 3d with sketchup then I exported it to dae. On blender then export it to i3d on giants and it tells me mistake there is a problem then i create another template a bit simple and i do not have any problem help please

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