Category | Editor |
Created | 09.11.2016 19:39 |
Troy Christensen (hunter1390) | 09.11.2016 19:43 |
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Ive tried new ver 7.0.2 as well as all the way down to 5.0.3 I just get a message the editor doesn't respond and force closes right after start up can someone help |
Roger Bauer (Buckslayer93) | 09.11.2016 22:02 |
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I have been having the same issue. |
James Norred (Cajunwolf) | 10.11.2016 02:17 |
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Video card driver maybe? A little more detail about the problem specifics, and what you have already tried would help us a whole lot in possibly answering your question. |
Troy Christensen (hunter1390) | 10.11.2016 02:28 |
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I have an Asus w/ i7 and nividia gforce gtx 960m card but I can't run any version of giants editor they all crash when I open any i3d file |
James Norred (Cajunwolf) | 10.11.2016 02:36 |
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Interesting, but you don't have any problems in game, right? Sure sounds like a a driver issue to me, but a GTX 960 is a very common card, and many people would be having this same issue by now. Have you tried switching from Hardware to software rendering by chance? I notice FS games run on software open GL video, but you would be having trouble with the game too. Follow? It's got to be something specific. Does your log show anything? |
Troy Christensen (hunter1390) | 10.11.2016 03:34 |
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GIANTS Engine Runtime 7.0.0 (13609:13610) 64bit (Build Date: Oct 25 2016) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 7.0.2 Main System CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Memory: 16282 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 960M/PCIe/SSE2 Version: 4.5.0 NVIDIA 369.09 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: High (forced) View Distance Factor: 1.100000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.400000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Max. Number of Shadow Lights: 3 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Check for updates (http://gdn.giants-software.com) this is all my log shows and I can play in game fine how do I see what mode I'm in? |
James Norred (Cajunwolf) | 10.11.2016 11:00 |
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Well all that tells ms that your system should handle it no problem, and especially if your playing the game on the same machine, and for these reasons I think we can rule out the hardware, and perhaps driver too. You running Windows 10 I see and your using openGL for render and sound, that's fine too. Any you've reinstalled the editor right? Just in case it foobared on install. Here's a thought, what's you display size, or what screen size are you trying to render? The reason I asking is that it is possible to have the game supporting a screen size that the editor might not, and it's worth a try. Make sure your monitor-LCD is set to a common size, and not something custom to a particular HD display. For instance I like my 1600x1200, but many prefer a wide screen aspect ratio, just make sure your running a common mode. In the mean time if something else comes to mind I'll post back. |
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