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16x Map

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Created12.11.2016 16:31


Joe Lindberg (lindbejb) 12.11.2016 16:32
-- Author:Stegei
-- Name:setup_16x_map
-- Description:Enables editing a 8km x 8km map
-- Icon:

setFoliageMaxTerrainSize(8192, 512, 8192);
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);

was wondering if this GE script can now be updated with the new 7.0.3 editor?

James Norred (Cajunwolf) 13.11.2016 07:05
Bump

I'm interested in this too because the last time I tried a 4x4 map the foliage and textures got flaky or didn't show outside the 2048 box.

Joe Lindberg (lindbejb) 13.11.2016 15:56
https://forum.giants-software.com/viewtopic.php?f=895&t=101031

Joe Lindberg (lindbejb) 31.12.2016 18:13
bump

Ben Oleary (Unknown) 07.01.2017 06:09
Is this for FS17 and the latest Editor please and is there a new fix for 16x maps?

Joe Lindberg (lindbejb) 12.01.2017 17:48
i am looking for a GE script fix for that latest editor for 16x like there was for 15

Jake Harkness (JakeHarkness) 18.01.2017 06:13
I am also curios.... Anyone got any idea?


Joe Lindberg (lindbejb) 19.02.2017 20:14
bump

Andy .... (Unknown) 22.02.2017 06:36
Hi Joe,

This will work for you.

setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);

Falk Postler (FalPos) 25.03.2017 14:08
Gibt es denn neue Erkenntnisse? Ich habe es eben versucht und es funktioniert nicht. Is there any new insights? I just tried it and it does not work.

Falk Postler (FalPos) 25.03.2017 14:09
Gibt es denn neue Erkenntnisse? Ich habe es eben versucht und es funktioniert nicht. Is there any new insights? I just tried it and it does not work.

Andy .... (Unknown) 26.03.2017 01:27
This is the correct working script for FS17 16x Maps in GE Editor.

setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);

I have a map open as we speak and can move to all corners with no problem at all.

You need to create a new script, Save the script and then execute it.

Regards,

Andy
GTX MODS

Michael Heemcke (mpffh) 12.04.2017 15:40
This Works
Set all ...wight.png to size 4096x4096
....density.gdm to size 16384x16384 after convert to png (delete the *.gdm´s)
the map dem to 4097x4097 !!! not to 4096 !!!
the infoLayer.grle to 4096x4096 after convert to png (delete the *.grle)
the tipColInfoLayer.grle to !!! 8192x8192 !!! after convert to png (delete the *.grle)

after that
open your map id3 with GE
do nothing only click on save
wait --than close the GE
open again your map id3 with GE

make the script with this:
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);

save and execute it

done

Regards,
Michael

Joe Lindberg (lindbejb) 07.05.2017 19:51
thanks guys!

Jake Harkness (JakeHarkness) 04.07.2017 04:32
Can someone tell me if this method works correctly

Anthony Queen (tqueen113) 30.07.2017 17:48
Well it seems to work for the terrain but how do you get the sky to cover the whole map? outside the 2049x2049 box there is no sky?

John Mcdermott (Unknown) 05.08.2017 17:38
I have found that using the above method works for the terrain but it cause's problems or has done for me when trying to do the animal mesh's and have yet to find a solution?

John Mcdermott (Unknown) 05.08.2017 17:40


John Mcdermott (Unknown) 05.08.2017 18:36
Tony Queen i got this from ddversatile: and it works i used the skybox from the fs15 16x corn belts map

Changing skyboxes is pretty easy
I had alot of people ask so here you go!

1
Find a skybox you like
(usually come in a folder called "sky" :P)

2
Copy and Paste that folder in your map folder (Example "lonestar") Not maps

3 go to your map01_environment.xml and find this line <environment filename="$data/sky/skyUS_day_night.i3d" dayNightCycle="true" startHour="8" allowRain="true" autoRain="true" sunHeightAngle="-70">


Change it to <environment filename="PUT sky/THE NAME OF THE SKY i3d (so mine looks like "sky/Sky_day_night_4fach.i3d"" dayNightCycle="true" startHour="8" allowRain="true" autoRain="true" sunHeightAngle="-70">

Save and your done


Anthony Queen (tqueen113) 05.08.2017 22:05
Sweet! Thanks John!

Edward Curtis (wizz3000) 23.06.2020 00:12
is there a script for editing a 64x map


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