Category | Editor |
Created | 16.11.2016 21:14 |
Martin Ko (MartinK) | 16.11.2016 21:17 |
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fellas I did edit goldcrestvalley map and by mistake I deleted cows nawMesh is there a way to get it back or edit it? now I don't see even option to buy a cow when I'm in the game my log is here.. Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper Load mod: FS17_valtraTSeriesCowEdition Load mod: SampleModMap Warning: Only zip mods are supported in multiplayer. You need to zip the mod SampleModMap to use it in multiplayer. Games/FarmingSimulator2017/mods/SampleModMap/map01_preview.png'. dataS/cameraPath01.i3d (0.10) ms dataS/cameraPath02.i3d (0.10) ms dataS/cameraPath03.i3d (0.07) ms data/sky/skyUS_day_night.i3d (6.44) ms data/sky/rain.i3d (0.78) ms data/sky/hail.i3d (0.49) ms data/sky/dust.i3d (0.28) ms Error: index out of range LUA call stack: =dataS/scripts/utils/Utils.lua (0) : printCallstack =dataS/scripts/utils/Utils.lua (0) : checkChildIndex =dataS/scripts/animals/AnimalHusbandry.lua (0) : indexToObject =dataS/scripts/animals/AnimalHusbandry.lua (0) : load Index: 0>0|0 Error: invalid navMeshIndex in cowsHusbandry Error: Running LUA method 'AnimalHusbandry.onCreate'. dataS/scripts/animals/AnimalHusbandry.lua:0: bad argument #1 to 'pairs' (table expected, got nil) Error: Running LUA method 'update'. dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'left' (a nil value) Error: Running LUA method 'mouseEvent'. dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'right' (a nil value) Error: Running LUA method 'mouseEvent'. dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'left' (a nil value) Error: Running LUA method 'mouseEvent'. dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'left' (a nil value) Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 970 Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Very High View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 8 Farming Simulator 17 Version: 1.3.0.0 1.3RC4 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: en Time: 2016-11-16 20:12:16 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper Load mod: FS17_valtraTSeriesCowEdition Load mod: SampleModMap Warning: Only zip mods are supported in multiplayer. You need to zip the mod SampleModMap to use it in multiplayer. |
Martin Ko (MartinK) | 16.11.2016 21:21 |
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ignore cant load resource.. that's just the pics.. Error: index out of range LUA call stack: =dataS/scripts/utils/Utils.lua (0) : printCallstack =dataS/scripts/utils/Utils.lua (0) : checkChildIndex =dataS/scripts/animals/AnimalHusbandry.lua (0) : indexToObject =dataS/scripts/animals/AnimalHusbandry.lua (0) : load Index: 0>0|0 Error: invalid navMeshIndex in cowsHusbandry Error: Running LUA method 'AnimalHusbandry.onCreate'. dataS/scripts/animals/AnimalHusbandry.lua:0: bad argument #1 to 'pairs' (table expected, got nil) |
Martin Ko (MartinK) | 16.11.2016 21:23 |
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can I get cows back? |
James Norred (Cajunwolf) | 18.11.2016 08:34 |
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Yeah, it's easy, got info layer, repaint it, and then regenerate. |
Rasmus O (JamesWayne) | 18.11.2016 16:10 |
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Or you can just open the original map in the games folder and extract the navmesh and put it in were the old one was located. |
Martin Ko (MartinK) | 18.11.2016 22:04 |
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thank you it worked |
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