Community Forum

foliage layer issues

Forum Overview >> Editor

Created25.12.2016 00:47

Ben Stivers (Unknown) 25.12.2016 00:50
I am pretty green at editing maps but I am following the guide that is found in the files for FS 17 for modding and I don't have any options in the foliage layer drop down menu. I also couldn't find any SDK file like the guide says there should be so I don't know if that is part of the problem. Anyone have any ideas?

James Norred (Cajunwolf) 25.12.2016 22:45
Okay, we're going to need a little more information than that.

This happens when you have a map loaded, right?
You do know to never edit, or save the original maps, right?
What kind of files are you looking for? If your wanting to create a clone map from the original, the map templates are located in C:\Program Files (x86)\Farming Simulator 2017\sdk\maps, and in here you will see map01 & map02. Now map01 is Goldcrest Valley and map02 is Sosnovka, so what you do is make a folder in your My Documents\My Games\Farming Simulator2017\mods folder, and name it what you want like myModMap for example. Now if your doing a clone of Goldcrest, your going to copy the contents of map01 into this newly created map folder in your mods folder, not the whole map01 folder, okay.

Now your ready to go, and we will use Goldcrest as an example but it's always the same procedure. Now open your editor and navigate to C:\Program Files (x86)\Farming Simulator 2017\data\maps and you will see the stock map01.i3d & map02.i3d, and since we're doing Goldcrest, you select map01.i3d, and name it just like that in the name field, now navigate to your new map folder at My Documents\My Games\Farming Simulator2017\mods\myModMap\maps folder, and select File -> Export All with Files into your mod maps maps folder. Now once the editor finishes exit WITHOUT SAVING!! This is important because you will mess up the stock map. Now to open your now mod map in the editor, select File -> Open Mod and navigate to My Documents\My Games\Farming Simulator2017\mods\myModMap\modDesc.xml and it will load your mod map which you can do anything you want with.

Ben Stivers (Unknown) 26.12.2016 02:04
Yeah I know not to mess with the original maps. I did make a clone of Goldcrest so that I could mess around with the editor and get a feel for things. My ultimate goal is to create a map that is a replica of our original family farm and the area around it. On the clone map when I open the drop down menu for foliage layers there is nothing in it. I even just started the editor and just clicked new i3D file to see if anything was there but the drop down menu is still empty.

James Norred (Cajunwolf) 26.12.2016 04:50
When you exported Goldcrest did you Export all with Files? It sounds like you don't have your textures and foliage folders in your clone maps archive? I'm working with a flat sample map, which would be best in your case, and I had to add a lot of directories, and especially textures, as I go along. Make sure you have a foliage directory in your maps maps archive, that's where the foliage layer dds files are located. Your ground texture files are in texture\terrain.

Ben Stivers (Unknown) 26.12.2016 15:11
I thing that's where I messed up. I deleted everything I had and started over and this time I copied over the modmapSDK file from the FS 15 folder and everything worked after that. I am curious where to get a flat sample map.

James Norred (Cajunwolf) 26.12.2016 20:58
Don't use the map templates for FS15, use the ones for FS17, and if you export with all files, it sets everything up for you. As to the blank map, it's on modhub under maps and it's called "SamplemodMap_fs17." They also have a 16x map (4096x4096), but it has issues. I used it's dem file and others to create a flat 16x map from the samplemodMap_fs17, but still working the standard one to learn right now. It's my sandbox so to speak.

Note: Log in to post. Create a new account here.