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New Cow Farm Location

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Created12.11.2010 20:49

Andrew Farnaby (Unknown) 12.11.2010 20:49
If you want to create new nav meshes for Farming Simulator 2011 this is what you do,

Create a flat poly to the shape of your meadow ( I use 3dMax but you can use Blender too) export the flat mesh without textures and import into Giants Editor select the flat poly mesh and convert it into a nav mesh.

I've succeded in moving the cow farm using my own nav mesh and merging the old cow farm into my nav mesh but this requires the default CattleMeadow.i3d to be overwritten that resides in the main program missions folder.

Farmeryak (Unknown) 15.11.2010 01:53
I've fixed the above problem with the CattleMeadow.i3d so I don't need to copy it to the main missions folder it was simply in the .lua file. The only thing that is stopping me from releasing this reworked map is a problem with the cow exitGate trigger, the cow's get stuck at the exit gates of the milking machine. I've tried moving the triggers away from the milking machine and the cow's still get stuck on the exit trigger. The watering and feeding triggers work as they should. Any help would be greatly appreciated.

Farmer Yak

Farmeryak (Unknown) 15.11.2010 17:31
I'm sure I have worked out the nav meshes now, If I'm right I would need to create seperate nav meshes for each function for the cows E.G. Escape, Wander, Milking Leave etc etc. In the default CattleMeadow.i3d there are 19 nav meshes that makeup the cow zone. I'll get to work doing it this way and I'll post my results once I've established its working.

Stefan Geiger - GIANTS Software 20.11.2010 16:43
Yes, you need to create multiple nav meshes for each zone a cow can be in.

We have created the nav meshes by creating a proxy mesh which defines the boundaries of the nav mesh, and then we used the automatic generation in the GE.
The export option of the GE might be useful to generate and .obj file with the Terrain data.

Pawel Lewandowski (Unknown) 25.11.2010 11:20
Please public tutorial have change location cow.
Many poeple wait for this.

David @ (Unknown) 30.11.2010 15:54
I'm currently creating a new cowfarm and I don't understand how to create new navMeshes.
Farmeryak, could you explain us how you did? Or, maybe Giants Software members, should you create a tutorial about creating navMeshes in the documentation part of this website?

Thanks a lot.

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