|Richard Lehmann (Unknown)||31.07.2017 13:28|
|Hi, im working on a 16x Map for the private use. With the most problems i'm done! :p
But now I find ingame a bug. If I mowing grass the swath will not correctly placed! Also the tedder and the rake don't work correctly (some spots will stay or the swaths will be very big). In my opinion the problem will come from the map01.i3d.colMap.grle (Size to small) Because the file is generated by a script, I looked at the script. (createGroundCollisionMap)
I thought in this line will be the problem:
local terrainHalfSize = getTerrainSize(terrainNode)*0.5;
I changed the '0.5' to '1'. However the map01.i3d.colMap.grle is still 4096x4096 (Through my script change it should be 8192x8192)
How can I change the Size of the colMap?
Or will swaths and Heaps saved in another File?
As long as this problem exist, 16x Map will be unplayable.
|Richard Lehmann (Unknown)||31.07.2017 13:58|
|So I found the solution for my problem. The heap will be save in the file 'terrainDetailHeight_density.gdm', I changed the size to 8192x8192 and now all works fine!
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