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LUA Error with vehicle mod

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Created11.09.2017 02:10


Anthony Queen (tqueen113) 11.09.2017 02:12
Hello
I am trying my hand at modding a vehicle but keep getting this error and cannot seem to figure it out
Thanks in advance for any help.
Warning (Script): Entity 'defaultreallight' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'LowBeam' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'HighBeam' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (160) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'defaultreallight' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'LowBeam' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'HighBeam' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (88) : loadLights
dataS/scripts/vehicles/specializations/Lights.lua (161) : loadLightSetup
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction
Warning (Script): Entity 'breakreallight' has invalid type in method 'getLightColor'.
LUA call stack:
dataS/scripts/vehicles/specializations/Lights.lua (64) : getLightColor
dataS/scripts/vehicles/specializations/Lights.lua (187) : loadLights
dataS/scripts/vehicles/Vehicle.lua (627)
dataS/scripts/utils/Utils.lua (1138) : asyncCallbackFunction

Emil Drefers (Unknown) 11.09.2017 08:34
Hi,

please double check carefully the 'index' attributes in the light elements in your vehicle.xml file.

It looks like there's an index given for the 'realLight' attribute, which points to a normal mesh, but it should point to a light source.

Cheers,
Emil

Anthony Queen (tqueen113) 11.09.2017 13:21
Okay that was the problem thank you so much!

Benoit Caron (deadawnz) 11.08.2019 20:05
Im not quite sure of understanding the error if someone could clarify a little bit more, would be really appreciate. Im not really experienced in modding since it's been 1 month a started that.

Cheers guys


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