Category | Editor |
Created | 06.06.2018 12:35 |
Johs Scheibelein (Unknown) | 06.06.2018 12:35 |
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Hey modders I have been preparing/drawing sketches on a 16x map. I did it in GE 6.0.5 so foilage works. The starter map is one from "Sarah M". Very nice made by the way. The map that i create is not heavy but only with simple items like gastank and grainsilos an a tiptrigger for basic crops. But huge fields. But i have the problem that when i want to save it it can't be done. GE simply crashed stall in export. I have googled alot and looked at GDN forum for infos. But nothing helped. Alot of youtubes and so one. Some of you will most likely know. I have done the following to try to overcome the problem: 1. Deleting GE-cache. 2. Running starter map in FS 15. No problem at all Smiley 3. Saved in GE 6.0.3 with foilage, fields, some road etc., but is not visible outside 4x map. As known. This map worked in the game, but no foilage outside 4x Sad I know others have had the problem. I have been a big fan of the game in many years. Especially the FS13 maps from XLfarms Project. As i don't have the fastest computer i can't run FS17 properly. FS15 is no problem though. Any ideas? Please help a big fan and long silent user of the community. My GE 6.0.5 log running blank map: GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 26 2016) Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 6.0.5 Main System CPU: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz Memory: 15593 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.4 Thread(s): 2 Check for updates (http://gdn.giants-software.com) Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics 4000 Version: 4.0.0 - Build 10.18.10.4425 Shader Version: 4.00 - Build 10.18.10.4425 GL_NV_texture_compression_vtc not supported max_texture_layers: 16 GL_ATI_texture_float not supported OpenGL initialization successful Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 C:/Users/Johs/Documents/My Games/FarmingSimulator2015/mods/map 16x by Sarah M/map16x/map/map01.i3d (9184.25 ms) My FS15 log: GIANTS Engine Runtime 6.0.2 (Build Date: Jan 14 2016) Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2015 Main System CPU: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz Memory: 15593 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.4 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Compatibility Mode Max. sources: 256 Render System Driver: Direct 3D 9.0c Card Vendor: Intel Corporation Renderer: Intel(R) HD Graphics 4000 Version: 10.18.10.4425 Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Farming Simulator 15 INT Version: 1.4.2.0 1.4.2RC1 Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr Language: en Game vehicle types loaded Mod directory: C:/Users/Johs/Documents/My Games/FarmingSimulator2015/mods/ Load mod: FS15_newHollandLoaderPack Load mod: FS15_rostselmashNiva Load dlc: pdlc_goldPack Load dlc: pdlc_holmerPack Load dlc: pdlc_itRunnerPack Load dlc: pdlc_jcbPack Load dlc: pdlc_newHollandPack Error: Invalid mod name '1'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit Load mod: AAA_UniversalProcessKit Load mod: addFillTypes Load mod: AugerWagon_Balzer_2000_ModLandNet Warning: Only zip mods are supported in multiplayer. You need to zip the mod AugerWagon_Balzer_2000_ModLandNet to use it in multiplayer. Load mod: AUSSIE_LARGESCALE Warning: Only zip mods are supported in multiplayer. You need to zip the mod AUSSIE_LARGESCALE to use it in multiplayer. Load mod: Beta659 Load mod: Beta686 Load mod: Beta8600i Load mod: BetaBackG Load mod: BetaZurn Load mod: BetaZurnTrailer Load mod: Bitrem Load mod: BourgaultIAD_V1 Warning: Only zip mods are supported in multiplayer. You need to zip the mod BourgaultIAD_V1 to use it in multiplayer. Load mod: Brantner_E8041_Trailer Load mod: Case721f_V2 Load mod: CaseIH9230TwinWheels Load mod: CaseIH_CartAirSeeder32m Warning: Only zip mods are supported in multiplayer. You need to zip the mod CaseIH_CartAirSeeder32m to use it in multiplayer. Load mod: CaseIH_Magnum_380_TwinWheels Load mod: CASE_IH_Steiger_620 Warning: Only zip mods are supported in multiplayer. You need to zip the mod CASE_IH_Steiger_620 to use it in multiplayer. Load mod: CastrolOil Load mod: CompostMaster_Transportmulde Load mod: Cornbelt_16fach Load mod: Corn_Belt_16fach Load mod: ElmshagenXL_Reborn_3_2 Load mod: Feldgrenzenerkennung Load mod: FermentingSilo Load mod: fertilizertank Load mod: FollowMe Load mod: FruitFilltypeIconText Load mod: Fs15_Barberbinsn Load mod: FS15_Fuel_Trailers_Pack_V1 Load mod: FS15_GMC_DumpTruck Load mod: FS15_JDS690i_v1 Load mod: FS15_Windchaser_BETA Load mod: FS15_XLFarms_Farm_I Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS15_XLFarms_Farm_I to use it in multiplayer. Load mod: FS17_Coolamon_Mother_Bins Error: Unsupported mod description version in mod FS17_Coolamon_Mother_Bins Load mod: FS17_RoadTrainPack Error: Unsupported mod description version in mod FS17_RoadTrainPack Load mod: FS17_XLFarms_X3 Error: Unsupported mod description version in mod FS17_XLFarms_X3 Load mod: grimmeTectron415v1_3 Load mod: Grimme_RUW_4000_V1 Load mod: HirableTools Load mod: HorschGrubber50m Load mod: Horsch_Terrano_22_FX_v2 Load mod: JD_s690i_SIID_LOOKEE86 Load mod: JohnDeere8370R Load mod: JohnDeereCutters Load mod: JohnDeere_645FD Load mod: JohnDeere_7180_set_FS15 Load mod: Kaelberboxen_placeable Load mod: Kenworth_T800 Load mod: KENWORTH_W900B Load mod: LS15FraeseV4 Error: Invalid mod name 'map 16x by Sarah M'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit Load mod: map16x Warning: Only zip mods are supported in multiplayer. You need to zip the mod map16x to use it in multiplayer. Load mod: midwestTrailer Load mod: midwest_60ft Load mod: ModMap_16Fach_by_RC_Devil Load mod: Peterbilt384_dump Load mod: Peterbilt_388_Pack Load mod: Peterbilt_Roadtrain Load mod: placeable_gasTank_LS15 Load mod: placeable_seeds Load mod: Sarah_M_16xmap Load mod: SilageTrailerspack Load mod: STATES Warning: Only zip mods are supported in multiplayer. You need to zip the mod STATES to use it in multiplayer. Load mod: VehicleGroupsSwitcher Load mod: Vester_Broby Load mod: XLFARMS Error: Unsupported mod description version in mod XLFARMS Load mod: zzzAutoCombine Load mod: zzzAutosave Load mod: zzzAutoTractor Load mod: ZZZ_ChoppedStraw Load mod: ZZZ_CompostSoil Load mod: ZZZ_compost_soil Load mod: ZZZ_courseplay Load mod: ZZZ_multiFruit Load mod: ZZZ_multiFruitModule_Corn_Belt Load mod: ZZZ_multiFruitModule_Standard Some more stuff, but the map works no lag or anything. |
Bilbo Beutlin (BBeutlin) | 06.06.2018 15:03 |
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The GE doesn't like spaces in filenames and i3d labels. See error message: ".. Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit". Rename your map's folder, check also subfolders for proper name. |
Thebigdane (Unknown) | 15.06.2018 10:37 |
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Thanks for the advice. This did not solve the problem though. I did notice something after trying some stuff out: 1. If i opened the map in 6.0.3 and saved it without running this script: setFoliageMaxTerrainSize(8192, 512, 8192); setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16); setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16); setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64); 2. Reopen in 6.0.3 running script and the save. 3. foilages show up, with some small visual errors in the editor. But everything in the game runs perfect. I don't know what makes the difference, but it did.. (I also know that the 16x map should not be editable in 6.0.3, so how this turns out to work i don't know) Thanks anyway :) New 16x maps for FS15 coming up :) |
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