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Giants Editor 6.0.5 saving/export stalls/nothing happens

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Created06.06.2018 12:35


Johs Scheibelein (Unknown) 06.06.2018 12:35
Hey modders

I have been preparing/drawing sketches on a 16x map. I did it in GE 6.0.5 so foilage works. The starter map is one from "Sarah M". Very nice made by the way.

The map that i create is not heavy but only with simple items like gastank and grainsilos an a tiptrigger for basic crops. But huge fields.

But i have the problem that when i want to save it it can't be done. GE simply crashed stall in export.

I have googled alot and looked at GDN forum for infos. But nothing helped. Alot of youtubes and so one. Some of you will most likely know.

I have done the following to try to overcome the problem:
1. Deleting GE-cache.
2. Running starter map in FS 15. No problem at all Smiley
3. Saved in GE 6.0.3 with foilage, fields, some road etc., but is not visible outside 4x map. As known. This map worked in the game, but no foilage outside 4x Sad

I know others have had the problem. I have been a big fan of the game in many years. Especially the FS13 maps from XLfarms Project.
As i don't have the fastest computer i can't run FS17 properly.
FS15 is no problem though.

Any ideas? Please help a big fan and long silent user of the community.

My GE 6.0.5 log running blank map:

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 26 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.5
Main System
CPU: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
Memory: 15593 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Check for updates (http://gdn.giants-software.com)
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics 4000
Version: 4.0.0 - Build 10.18.10.4425
Shader Version: 4.00 - Build 10.18.10.4425
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
C:/Users/Johs/Documents/My Games/FarmingSimulator2015/mods/map 16x by Sarah M/map16x/map/map01.i3d (9184.25 ms)

My FS15 log:
GIANTS Engine Runtime 6.0.2 (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
Memory: 15593 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software Compatibility Mode
Max. sources: 256
Render System
Driver: Direct 3D 9.0c
Card Vendor: Intel Corporation
Renderer: Intel(R) HD Graphics 4000
Version: 10.18.10.4425
Hardware Profile
Level: Low (auto)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15 INT
Version: 1.4.2.0 1.4.2RC1
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Johs/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
Load mod: FS15_rostselmashNiva
Load dlc: pdlc_goldPack
Load dlc: pdlc_holmerPack
Load dlc: pdlc_itRunnerPack
Load dlc: pdlc_jcbPack
Load dlc: pdlc_newHollandPack
Error: Invalid mod name '1'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: AAA_UniversalProcessKit
Load mod: addFillTypes
Load mod: AugerWagon_Balzer_2000_ModLandNet
Warning: Only zip mods are supported in multiplayer. You need to zip the mod AugerWagon_Balzer_2000_ModLandNet to use it in multiplayer.
Load mod: AUSSIE_LARGESCALE
Warning: Only zip mods are supported in multiplayer. You need to zip the mod AUSSIE_LARGESCALE to use it in multiplayer.
Load mod: Beta659
Load mod: Beta686
Load mod: Beta8600i
Load mod: BetaBackG
Load mod: BetaZurn
Load mod: BetaZurnTrailer
Load mod: Bitrem
Load mod: BourgaultIAD_V1
Warning: Only zip mods are supported in multiplayer. You need to zip the mod BourgaultIAD_V1 to use it in multiplayer.
Load mod: Brantner_E8041_Trailer
Load mod: Case721f_V2
Load mod: CaseIH9230TwinWheels
Load mod: CaseIH_CartAirSeeder32m
Warning: Only zip mods are supported in multiplayer. You need to zip the mod CaseIH_CartAirSeeder32m to use it in multiplayer.
Load mod: CaseIH_Magnum_380_TwinWheels
Load mod: CASE_IH_Steiger_620
Warning: Only zip mods are supported in multiplayer. You need to zip the mod CASE_IH_Steiger_620 to use it in multiplayer.
Load mod: CastrolOil
Load mod: CompostMaster_Transportmulde
Load mod: Cornbelt_16fach
Load mod: Corn_Belt_16fach
Load mod: ElmshagenXL_Reborn_3_2
Load mod: Feldgrenzenerkennung
Load mod: FermentingSilo
Load mod: fertilizertank
Load mod: FollowMe
Load mod: FruitFilltypeIconText
Load mod: Fs15_Barberbinsn
Load mod: FS15_Fuel_Trailers_Pack_V1
Load mod: FS15_GMC_DumpTruck
Load mod: FS15_JDS690i_v1
Load mod: FS15_Windchaser_BETA
Load mod: FS15_XLFarms_Farm_I
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS15_XLFarms_Farm_I to use it in multiplayer.
Load mod: FS17_Coolamon_Mother_Bins
Error: Unsupported mod description version in mod FS17_Coolamon_Mother_Bins
Load mod: FS17_RoadTrainPack
Error: Unsupported mod description version in mod FS17_RoadTrainPack
Load mod: FS17_XLFarms_X3
Error: Unsupported mod description version in mod FS17_XLFarms_X3
Load mod: grimmeTectron415v1_3
Load mod: Grimme_RUW_4000_V1
Load mod: HirableTools
Load mod: HorschGrubber50m
Load mod: Horsch_Terrano_22_FX_v2
Load mod: JD_s690i_SIID_LOOKEE86
Load mod: JohnDeere8370R
Load mod: JohnDeereCutters
Load mod: JohnDeere_645FD
Load mod: JohnDeere_7180_set_FS15
Load mod: Kaelberboxen_placeable
Load mod: Kenworth_T800
Load mod: KENWORTH_W900B
Load mod: LS15FraeseV4
Error: Invalid mod name 'map 16x by Sarah M'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
Load mod: map16x
Warning: Only zip mods are supported in multiplayer. You need to zip the mod map16x to use it in multiplayer.
Load mod: midwestTrailer
Load mod: midwest_60ft
Load mod: ModMap_16Fach_by_RC_Devil
Load mod: Peterbilt384_dump
Load mod: Peterbilt_388_Pack
Load mod: Peterbilt_Roadtrain
Load mod: placeable_gasTank_LS15
Load mod: placeable_seeds
Load mod: Sarah_M_16xmap
Load mod: SilageTrailerspack
Load mod: STATES
Warning: Only zip mods are supported in multiplayer. You need to zip the mod STATES to use it in multiplayer.
Load mod: VehicleGroupsSwitcher
Load mod: Vester_Broby
Load mod: XLFARMS
Error: Unsupported mod description version in mod XLFARMS
Load mod: zzzAutoCombine
Load mod: zzzAutosave
Load mod: zzzAutoTractor
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_CompostSoil
Load mod: ZZZ_compost_soil
Load mod: ZZZ_courseplay
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_Corn_Belt
Load mod: ZZZ_multiFruitModule_Standard

Some more stuff, but the map works no lag or anything.

Bilbo Beutlin (BBeutlin) 06.06.2018 15:03
The GE doesn't like spaces in filenames and i3d labels.
See error message: ".. Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit".
Rename your map's folder, check also subfolders for proper name.

Thebigdane (Unknown) 15.06.2018 10:37
Thanks for the advice.

This did not solve the problem though. I did notice something after trying some stuff out:

1. If i opened the map in 6.0.3 and saved it without running this script:

setFoliageMaxTerrainSize(8192, 512, 8192);
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16);
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);

2. Reopen in 6.0.3 running script and the save.
3. foilages show up, with some small visual errors in the editor. But everything in the game runs perfect.

I don't know what makes the difference, but it did..
(I also know that the 16x map should not be editable in 6.0.3, so how this turns out to work i don't know)

Thanks anyway :)

New 16x maps for FS15 coming up :)




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