Category | Editor |
Created | 20.11.2018 00:35 |
Cyril Magliulo (cyril88) | 20.11.2018 00:35 |
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Bonjour, Quand je lance GE 8.0, dans les log j'ai ceux ci Error: GLSL version 4.50 or better is required. Your version is 3.30 - Build 20.19.15.5058 |
Bilbo Beutlin (BBeutlin) | 20.11.2018 03:05 |
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GLSL is the "OpenGL Shading Language". And the error message says, your OpenGL version is obsolete. Try updating your graphics driver. Or forget it. |
Cyril Magliulo (cyril88) | 20.11.2018 09:48 |
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j'ai fait la mise à jour du pilote graphique |
Bernard Chazot (BernardC) | 20.11.2018 11:32 |
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I dowloaded and installed the game today pre ordered from Giants;. Game is working, but i even don' t have a G E 8.0 somewhere ( usually in sdk folder ) did a search on my whole PC....nothing at all |
Benoît Milet (GiantGreen) | 20.11.2018 13:34 |
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J'ai aussi un problème au lancement de Giants Editor 8, fenêtre "starting…", puis se ferme. Impossible de l'utiliser, alors que GE 7.1.0 fonctionne parfaitement. Que faut-il de plus pour GE 8? Pourquoi ne fonctionne-t-il pas? Merci de votre aide. Voici le LOG (console) de GE 7.1.0 qui fonctionne parfaitement : GIANTS Engine Runtime 7.0.0 (14455) 64bit (Build Date: Apr 10 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 7.1.0 Main System CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz Memory: 16292 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) Iris(TM) Pro Graphics 5200 Version: 4.3.0 - Build 20.19.15.5058 Shader Version: 4.30 - Build 20.19.15.5058 Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 4 threads for threadpool 'Render threadpool' Hardware Profile Level: Low (forced) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Size: 1 Filter-Size: 4 Shader Quality: 0 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Foliage Density: 0.300000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Max. Number of Shadow Lights: 0 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 0 Check for updates (http://gdn.giants-software.com) |
Jim Peterson (JimmytheGeek) | 20.11.2018 23:07 |
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Benoit, your graphics chipset doesn't even meet the minimum requirements for running the game, much less GE 8. "Nvidia Geforce GTX 650, AMD Radeon HD 7770 graphics card or better (min 2GB VRAM, DX11 support)" |
Benoît Milet (GiantGreen) | 21.11.2018 08:56 |
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OK, thanks Jim. I understand, I have to buy a new computer. Having said this, FS19 works fine on my PC...fortunately!!! |
Aurélien Leveque (baalzephon) | 13.12.2018 09:09 |
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Salut tu as trouvé la solution à ton problème ?? J'ai pu éditer ma map ce matin et d'un coup impossible de lancer le Giants Editor 8.0, il crashe au lancement. J'ai une titan X pascal donc je ne pense pas que c'est le problème. Le log : GIANTS Engine Runtime 8.0.0 (17942) 64bit (Build Date: Nov 30 2018) Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 8.1.0 Main System CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz Memory: 32676 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI 7.1 Surround Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: TITAN X (Pascal)/PCIe/SSE2 Version: 4.5.0 NVIDIA 417.35 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported |
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