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GE 8.0 Lancement imposible

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Created20.11.2018 00:35


Cyril Magliulo (cyril88) 20.11.2018 00:35
Bonjour,
Quand je lance GE 8.0, dans les log j'ai ceux ci
Error: GLSL version 4.50 or better is required. Your version is 3.30 - Build 20.19.15.5058

Bilbo Beutlin (BBeutlin) 20.11.2018 03:05
GLSL is the "OpenGL Shading Language".
And the error message says, your OpenGL version is obsolete.
Try updating your graphics driver. Or forget it.

Cyril Magliulo (cyril88) 20.11.2018 09:48
j'ai fait la mise à jour du pilote graphique

Bernard Chazot (BernardC) 20.11.2018 11:32
I dowloaded and installed the game today pre ordered from Giants;. Game is working, but i even don' t have a G E 8.0 somewhere ( usually in sdk folder ) did a search on my whole PC....nothing at all

Benoît Milet (GiantGreen) 20.11.2018 13:34
J'ai aussi un problème au lancement de Giants Editor 8, fenêtre "starting…", puis se ferme. Impossible de l'utiliser, alors que GE 7.1.0 fonctionne parfaitement. Que faut-il de plus pour GE 8? Pourquoi ne fonctionne-t-il pas?


Merci de votre aide.


Voici le LOG (console) de GE 7.1.0 qui fonctionne parfaitement :

GIANTS Engine Runtime 7.0.0 (14455) 64bit (Build Date: Apr 10 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 7.1.0
Main System
CPU: Intel(R) Core(TM) i7-4980HQ CPU @ 2.80GHz
Memory: 16292 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) Iris(TM) Pro Graphics 5200
Version: 4.3.0 - Build 20.19.15.5058
Shader Version: 4.30 - Build 20.19.15.5058
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
Shader Quality: 0
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Foliage Density: 0.300000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Max. Number of Shadow Lights: 0
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Check for updates (http://gdn.giants-software.com)

Jim Peterson (JimmytheGeek) 20.11.2018 23:07
Benoit, your graphics chipset doesn't even meet the minimum requirements for running the game, much less GE 8.

"Nvidia Geforce GTX 650, AMD Radeon HD 7770 graphics card or better (min 2GB VRAM, DX11 support)"

Benoît Milet (GiantGreen) 21.11.2018 08:56
OK, thanks Jim. I understand, I have to buy a new computer. Having said this, FS19 works fine on my PC...fortunately!!!

Aurélien Leveque (baalzephon) 13.12.2018 09:09
Salut tu as trouvé la solution à ton problème ??
J'ai pu éditer ma map ce matin et d'un coup impossible de lancer le Giants Editor 8.0, il crashe au lancement.
J'ai une titan X pascal donc je ne pense pas que c'est le problème.

Le log :
GIANTS Engine Runtime 8.0.0 (17942) 64bit (Build Date: Nov 30 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: Intel(R) Core(TM) i7-6850K CPU @ 3.60GHz
Memory: 32676 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI 7.1 Surround
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: TITAN X (Pascal)/PCIe/SSE2
Version: 4.5.0 NVIDIA 417.35
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported



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