Category | Editor |
Created | 27.11.2018 00:32 |
Tony Price (brownthumb) | 27.11.2018 00:32 |
---|---|
Hi, am working on a mod map that i started from scratch, one that i pulled from main game using editor, deleted every thing but the needed things, am having a few problems, have taken a few things from the US map with editor and installed to my new map but some will not show in game play mode, also i deleted all fields yet i get this 2018-11-26 18:03 Error: Farmland-Id 2 not defined in farmland xml file!, for each field that was in map, where and how do i get rid of fields? |
Bilbo Beutlin (BBeutlin) | 27.11.2018 03:54 |
---|---|
read here https://gdn.giants-software.com/thread.php?categoryId=4&threadId=6466 |
Tony Price (brownthumb) | 27.11.2018 16:37 |
---|---|
Hi, How can i fix? 2018-11-27 10:07 Warning: Farmland-Ids not set for all pixel in farmland-infoLayer! 2018-11-27 10:07 Error: loadVehicle can only load existing store items, also vehicle sale and customize trigger at shop will not work. |
Rylan Givens (rylan) | 27.11.2018 18:10 |
---|---|
The farmland ids are those that are listed in the farmlands.xml, so you just have to match that to the errors.. Not sure about the last one.. |
Bilbo Beutlin (BBeutlin) | 27.11.2018 18:58 |
---|---|
To the "Error: loadVehicle ..." The GE generates with "New Mod from Game" beneath other the files "defaultItems.xml" and "defaultVehicles.xml". These contain file pathes with filename="$data/..". Replace all these with filename="data/.." and it should work. There's somewhere a bug in the $data evaluation. |
Tony Price (brownthumb) | 30.11.2018 11:31 |
---|---|
How to set player owned land? |
Bilbo Beutlin (BBeutlin) | 30.11.2018 12:14 |
---|---|
In the file "mapXX_farmlands.xml". Where id=".." represents the decimal value of the bitmask in GE info channel (bit 0 is the right one in binary). If you set defaultFarmProperty="true" this is associated to the player in game level "easy" (only). Most probably you can use farmId="1" like in savegame "farmland.xml". Keep in mind you have more farmId's in multiplayer mode. |
Tony Price (brownthumb) | 30.11.2018 15:01 |
---|---|
When setting up animal husbandrys in defaultItems how does one word it so that the triggers work? |
Bilbo Beutlin (BBeutlin) | 30.11.2018 15:47 |
---|---|
Never tried. But I'm quite sure, it works like in the savegame "items.xml". Take this as template. Place a husbandry within GE in the TG "placeholders". Give it a unique name "name". Note position, rotation for the xml entry. In "defaultItems.xml" you can use <item ... defaultFarmProperty="true" farmId="1" /> then the item appears on game level "easy" (only) - or - (what I didn't try yet) <item mapBoundId="name" ... farmId="1" /> should then appear in all cases What I assume: the item works only, if you also own the land on which it is placed. Try out. |
Mahi01 | 13.08.2020 10:28 |
---|---|
Roku is a streaming device, which is a reasonable [url=https://sites.google.com/site/rokuactivationn/]roku activation[/url] and other Set-up Box. Roku is a bundle of amusement, where client can stream for boundless motion appears, web arrangement, news, animation and a lot more projects. |
Note: Log in to post. Create a new account here.