Category | Editor |
Created | 27.11.2018 02:11 |
William Rowe (Bonger76) | 27.11.2018 02:11 |
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Dose anyone know how to get the animatedObjects.xml to work? Thank Bill |
Rylan Givens (rylan) | 27.11.2018 18:06 |
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I would think youd need to add the link for the file in the mapDE/US.xml.. But how to get it working and so on i have no clue.. I know theres a modder streaming on twitch nearly everyday, he is german tho, but he speaks english on a basic level and he is VERY helpful and extremely good at this.. https://www.twitch.tv/lunchbox85 Thats his twitch link.. If you find out, please let us know.. Ive seen in the placeables how it kinda works now, but i have no idea how to get it working in a map tho.. |
Joseph E Williams (Josephwilliams1990) | 27.11.2018 19:25 |
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Its no longer a stand alone system. It works inside the xml. best way is go into the game file and open one of the animal husbandry files eg, husbandryCowSmall.xml you will see a line like this <animatedObjects> <animatedObject saveId="gate_01" > <animation duration="1.5"> <part node="0|9|1|0|0"> <keyFrame time="0.0" rotation="0 0 0"/> <keyFrame time="1.0" rotation="0 -120 0"/> </part> <part node="0|9|1|0|1"> <keyFrame time="0.0" rotation="0 0 0"/> <keyFrame time="1.0" rotation="0 120 0"/> </part> </animation> <controls triggerNode="0|15" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" /> <sounds> <moving file="data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="0|9|1|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/> <posEnd file="data/sounds/prefab/gate/gate_opened.wav" linkNode="0|9|1|0" volume="0.8" radius="25" innerRadius="3" /> <negEnd file="data/sounds/prefab/gate/gate_closed.wav" linkNode="0|9|1|0" volume="0.8" radius="25" innerRadius="3" /> </sounds> </animatedObject> </animatedObjects> that is it, no need to do any onCreate stuff with the trigger as it all generated by the system, alot simpler than the last system. hope this helps. |
Rylan Givens (rylan) | 27.11.2018 20:12 |
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But what xml does it have to be in? I know about the placeables and how to get them working from those, but its more how to get it working in a map? |
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