Category | Editor |
Created | 03.12.2018 02:27 |
William Rowe (Bonger76) | 03.12.2018 02:27 |
---|---|
2018-12-02 19:53 Error: Failed to open xml file 'S:/Users/User/Documents/My Games/FarmingSimulator2019/mods/FS19_map/maps/farmMansion/farmMansion.xml'. 2018-12-02 19:53 Warning: corrupt savegame, item 39 with className FarmhousePlaceable could not be loaded 2018-12-02 19:53 Error: Failed to open xml file 'S:/Users/User/Documents/My Games/FarmingSimulator2019/mods/FS19_map/maps/farmSilo/farmSilo.xml'. 2018-12-02 19:53 Warning: corrupt savegame, item 39 with className SiloPlaceable could not be loaded any idea i dont have any saved game get this with the trains to |
Bilbo Beutlin (BBeutlin) | 03.12.2018 03:50 |
---|---|
The GE exported "defaultItems.xml" and "defaultVehicles.xml" have wrong filenames (known bug). Edit them by replacing all filename="$data/.." with filename="data/.." If you want to address components of your modmap, use "$moddir$yourModMap/..." You must start a new game/career to make the changes effective. |
William Rowe (Bonger76) | 03.12.2018 19:54 |
---|---|
Fixed it was a path problem must of look at it a hunred times and didn't see it all these .xml. |
Bjørn Brynildsen (prawler) | 06.12.2018 19:28 |
---|---|
Hi Same issue here. As BB told me in another post, i had to remove the $. So far so good. The only thing i now wonder is: How can the modmap work, when it points to my mods folder? Because my map in my modfolder does not include all those things in the xml? I am really looking forward to a tutorial video on youtube explaining exactly how yhis works....... Do i have to use $moddir$yourModMap/ for every placeable i want to use ? Best regards Bjørn |
Bjørn Brynildsen (prawler) | 06.12.2018 19:28 |
---|---|
Hi Same issue here. As BB told me in another post, i had to remove the $. So far so good. The only thing i now wonder is: How can the modmap work, when it points to my mods folder? Because my map in my modfolder does not include all those things in the xml? I am really looking forward to a tutorial video on youtube explaining exactly how yhis works....... Do i have to use $moddir$yourModMap/ for every placeable i want to use ? Best regards Bjørn |
Bilbo Beutlin (BBeutlin) | 06.12.2018 19:38 |
---|---|
Yes. |
Bjørn Brynildsen (prawler) | 06.12.2018 19:42 |
---|---|
Hi again.... Now my defaultitem.xml looks like this.... <item className="SiloPlaceable" filename="$moddir$/FS19_FelsbrunnByBrynildsen/maps/placeables/farmSilos/farmSiloLarge.xml" position="-18 67 205" rotation="0 180 0" defaultFarmProperty="true" farmId="1" /> And i get an error: Error: Failed to open xml file 'C:/Users/Bjørn Brynildsen/Documents/My Games/FarmingSimulator2019/mods/$moddir$/FS19_FelsbrunnByBrynildsen/maps/placeables/farmSilos/farmSiloLarge.xml'. What am i missing? Bjørn |
Bjørn Brynildsen (prawler) | 06.12.2018 19:52 |
---|---|
Hi again.... Now my defaultitem.xml looks like this.... <item className="SiloPlaceable" filename="$moddir$/FS19_FelsbrunnByBrynildsen/maps/placeables/farmSilos/farmSiloLarge.xml" position="-18 67 205" rotation="0 180 0" defaultFarmProperty="true" farmId="1" /> And i get an error: Error: Failed to open xml file 'C:/Users/Bjørn Brynildsen/Documents/My Games/FarmingSimulator2019/mods/$moddir$/FS19_FelsbrunnByBrynildsen/maps/placeables/farmSilos/farmSiloLarge.xml'. What am i missing? Bjørn |
Bilbo Beutlin (BBeutlin) | 06.12.2018 20:50 |
---|---|
Not clear? The solution is already in the error message: you need to create a custom xml which is linked with your item. |
Bjørn Brynildsen (prawler) | 06.12.2018 22:19 |
---|---|
Hi Its clear......found the error......$moddir$/ I removed the /, and everything works as a charm Bjørn |
Bjørn Brynildsen (prawler) | 06.12.2018 22:36 |
---|---|
Hi Its clear......found the error......$moddir$/ I removed the /, and everything works as a charm Bjørn |
William Rowe (Bonger76) | 07.12.2018 03:52 |
---|---|
You will get that error some times if you dont have them listed in you map modDesc.xml under storeitem,if it is a modded placeable loading from your map <storeItems> <storeItem xmlFilename="maps/placeables/farmMansion/farmMansion.xml" /> <storeItem xmlFilename="maps/placeables/bga1/bga1.xml" /> <storeItem xmlFilename="maps/placeables/bga2/bga2.xml" /> <storeItem xmlFilename="maps/placeables/farmSilo/farmSilo.xml" /> </storeItems> the bgas wouldn't load if this wasn't in my maps modDesc the farm silo will load whithout being here but the bgas and the farmMansion didn't |
Bilbo Beutlin (BBeutlin) | 07.12.2018 05:22 |
---|---|
So far I didn't find a remarkable difference in the xml's of the items. I took the 'official' modmap "Estancia Lapacho" for examination. In the modDesc are declared farmMansion, farmStorageBarn, bga, farmSilo, waterFillTriggers. The "defaultItems" contains a lot more like eg. gasStation, storageSilo.., sellingStation.., etc. All have source in "$moddir$FS19_EstanciaLapacho". I'd also like to know which items are essential for entry in modDesc and where's the difference. |
Note: Log in to post. Create a new account here.