Category | Editor |
Created | 06.12.2018 02:14 |
Anthony Queen (tqueen113) | 06.12.2018 02:14 |
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Can anyone explain to me what this means please? "The current selected shape does not provide the following vertex attributes required by the current material: TEXCOORD1. I get this pop up window when I try to add secondUV_colorMask in the custom shader section. Thanks |
Anthony Queen (tqueen113) | 07.12.2018 00:00 |
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Well I suppose no one else knows anything about this, kinda SUCKS that I cannot get my truck converted to 19! |
David Zadnik (DzInLa) | 14.01.2022 05:32 |
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Does anyone have a answer to the original question above in FS22? Edit: I found my answer when I searched TEXCOORD1 in the forum. "Model doesn't render in GE" is the title. |
Daniel Danby (rostigerspieler) | 18.10.2022 15:46 |
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U need a second UV. U can add them in Blender, Maya whatever |
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