|Anthony Queen (tqueen113)||06.12.2018 02:14|
|Can anyone explain to me what this means please?
"The current selected shape does not provide the following vertex attributes required by the current material: TEXCOORD1. I get this pop up window when I try to add secondUV_colorMask in the custom shader section.
|Anthony Queen (tqueen113)||07.12.2018 00:00|
|Well I suppose no one else knows anything about this, kinda SUCKS that I cannot get my truck converted to 19!
|David Zadnik (DzInLa)||14.01.2022 05:32|
|Does anyone have a answer to the original question above in FS22?
I found my answer when I searched TEXCOORD1 in the forum.
"Model doesn't render in GE" is the title.
|Daniel Danby (rostigerspieler)||18.10.2022 15:46|
|U need a second UV. U can add them in Blender, Maya whatever
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