Category | Editor |
Created | 14.12.2018 18:50 |
Ken Poth (pothk) | 14.12.2018 18:50 |
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hi all, i tried some train painting in the editor (tried to paint one square grass plot), which worked fine, but would not let me subtract this layer . the only way i could then get rid of it was using Undo. any ideas? |
Ted Fanning (wickedset) | 16.12.2018 21:04 |
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None till we see the editor log.txt C:\Users\your computer\AppData\Local\GIANTS Editor 64bit 8.1.0\editor_log.txt |
Ken Poth (pothk) | 17.12.2018 04:00 |
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GIANTS Engine Runtime 8.0.0 (17942) 64bit (Build Date: Nov 30 2018) Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 8.1.0 Main System CPU: AMD Athlon(tm) II X3 435 Processor Memory: 8190 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GT 710/PCIe/SSE2 Version: 4.5.0 NVIDIA 390.77 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 1 threads for threadpool 'Render threadpool' Hardware Profile Level: Medium (forced) View Distance Factor: 1.000000 Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false Shader Quality: 1 Skip Mipmaps: 1 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 1 Bloom Quality: 3 SSAO Quality: 8 DOF: Disabled Cloud Quality: 2 Check for updates (https://gdn.giants-software.com) C:\Users\Ken\Documents\My FS 19 Mods\Ravenport4x\maps\mapUS.i3d (8573.26 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/wheat.i3d (11.28 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/grassLong.i3d (4.93 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/canola.i3d (7.86 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/barley.i3d (4.02 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/maize.i3d (13.42 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/decoFoliage.i3d (36.94 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/potato.i3d (7.20 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/potatoHaulm.i3d (1.60 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarbeet.i3d (4.32 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarbeetHaulm.i3d (1.24 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sunflower.i3d (13.41 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/soybean.i3d (6.35 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/oilseedRadish.i3d (1.79 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/poplar.i3d (12.63 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/oat.i3d (7.54 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarCane.i3d (12.68 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarCaneHaulm.i3d (1.23 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/cotton.i3d (8.47 ms) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/bush01.i3d (28.77 ms) Info: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion) F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/weed.i3d (8.90 ms) |
William Rowe (Bonger76) | 17.12.2018 04:56 |
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It is just how the editor works you need to repaint the other texture if you mess up our paint to much repaint or undo that is most times the easyest way |
Ken Poth (pothk) | 02.01.2019 19:30 |
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i am doing some texture painting, in the old editor (7), i believe you could put your value at like .25 and when you start painting it would add the texture a little at a time, well i have mine set at .025 along with hardness and opaque but it still paints like i have it set at 1.0, is this just the way the new editor works?? |
Bilbo Beutlin (BBeutlin) | 02.01.2019 19:54 |
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Yes - in GE8 hardness/opaque is without effect for texture painting. Instead you can now overlay several textures. |
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