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Terrain painting

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Created14.12.2018 18:50


Ken Poth (pothk) 14.12.2018 18:50
hi all,
i tried some train painting in the editor (tried to paint one square grass plot), which worked fine, but would not let me subtract this layer . the only way i could then get rid of it was using Undo. any ideas?

Ted Fanning (wickedset) 16.12.2018 21:04
None till we see the editor log.txt

C:\Users\your computer\AppData\Local\GIANTS Editor 64bit 8.1.0\editor_log.txt

Ken Poth (pothk) 17.12.2018 04:00
GIANTS Engine Runtime 8.0.0 (17942) 64bit (Build Date: Nov 30 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 8.1.0
Main System
CPU: AMD Athlon(tm) II X3 435 Processor
Memory: 8190 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 710/PCIe/SSE2
Version: 4.5.0 NVIDIA 390.77
Shader Version: 4.50 NVIDIA
Max. Texture Layers: 16
GL_AMD_depth_clamp_separate not supported
Started 1 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 1
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
Check for updates (https://gdn.giants-software.com)
C:\Users\Ken\Documents\My FS 19 Mods\Ravenport4x\maps\mapUS.i3d (8573.26 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/wheat.i3d (11.28 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/grassLong.i3d (4.93 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/canola.i3d (7.86 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/barley.i3d (4.02 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/maize.i3d (13.42 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/decoFoliage.i3d (36.94 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/potato.i3d (7.20 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/potatoHaulm.i3d (1.60 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarbeet.i3d (4.32 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarbeetHaulm.i3d (1.24 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sunflower.i3d (13.41 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/soybean.i3d (6.35 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/oilseedRadish.i3d (1.79 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/poplar.i3d (12.63 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/oat.i3d (7.54 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarCane.i3d (12.68 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/sugarCaneHaulm.i3d (1.23 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/cotton.i3d (8.47 ms)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/bush01.i3d (28.77 ms)
Info: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion)
F:/SteamLibrary/steamapps/common/Farming Simulator 19/data/foliage/weed.i3d (8.90 ms)


William Rowe (Bonger76) 17.12.2018 04:56
It is just how the editor works you need to repaint the other texture if you mess up our paint to much repaint or undo that is most times the easyest way

Ken Poth (pothk) 02.01.2019 19:30
i am doing some texture painting, in the old editor (7), i believe you could put your value at like .25 and when you start painting it would add the texture a little at a time, well i have mine set at .025 along with hardness and opaque but it still paints like i have it set at 1.0, is this just the way the new editor works??

Bilbo Beutlin (BBeutlin) 02.01.2019 19:54
Yes - in GE8 hardness/opaque is without effect for texture painting.
Instead you can now overlay several textures.


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