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Maya Exporter Lights

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Created26.12.2018 13:56

Anthony Queen (tqueen113) 26.12.2018 13:56
Hello I am working on some turing lights for my truck and when I check for errors in the Maya exporter I get this

(Info) DecalLayer: Nodes have to be pre-/postfixed by "decal" or "static" if decalLayer-attribute > 0

Not sure how to fix it, any Ideas I would be grateful.


Mike Pedersen (bul0w) 26.12.2018 16:09
you need to haave static in name
got that problem yesterday..
my problem is vertex attributes now and i have read that it has to be UDIM uv/texture thats my problem now

Anthony Queen (tqueen113) 26.12.2018 16:57
I use Maya and you need to Paint a color on the Vertex for it to work, I got all my lights working fine just cant get the turn signals to blink. If you use Blender then it to should have the ability to paint on vertex. In Maya its under Mesh Display. I looked at the in game Roadrunner and my turn signals are set up the same but do not blink, I wonder if I need to have 2 colors painted on the vertex?


Anthony Queen (tqueen113) 26.12.2018 18:08
Lights still will not blink :-(

Dave Chuckry (CaptainD430) 27.12.2018 01:49
u have to have the uvs set in a certain position for light to blink blender has a tool that does it auto for u

Anthony Queen (tqueen113) 27.12.2018 05:05
Thanks for the input but I dont use Blender, I will try to figure it out in maya.

Anthony Queen (tqueen113) 27.12.2018 05:30
I fixed it in Maya, thanks for pointing me in the right direction!

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