Category | Editor |
Created | 31.12.2018 11:40 |
Sorin Mathieu (Unknown) | 31.12.2018 11:40 |
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Hi, My Giants Editor 8.0 and 8.1 run and then crash directly |
Dimitri Bachary (Unknown) | 31.12.2018 13:46 |
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bonjour je ne peux pas l'installe gieant editor je ne comprant pas car sur le 17 ca marche |
Dimitri Bachary (Unknown) | 31.12.2018 13:47 |
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bonjour je ne peux pas l'installe gieant editor je ne comprant pas car sur le 17 ca marche |
Zak Nicholson (Unknown) | 02.01.2019 06:17 |
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having the same issues as Agri44. anyone have a fix? |
Bilbo Beutlin (BBeutlin) | 02.01.2019 14:42 |
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And? How should one help without infos? First at all check editor log for errors -> USER\AppData\Local\GIANTS Editor 64bit 8.xx\editor_log.txt |
Dries Van Canegem (driesvc) | 02.01.2019 17:51 |
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i have the same problem GE8.1.0 beta run and then crash directly :GIANTS Engine Runtime 8.0.0 (17942) 64bit (Build Date: Nov 30 2018) Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 8.1.0 Main System CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz Memory: 12203 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 950M/PCIe/SSE2 Version: 4.5.0 NVIDIA 417.35 Shader Version: 4.50 NVIDIA Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Medium (forced) View Distance Factor: 1.000000 Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false Shader Quality: 1 Skip Mipmaps: 1 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 1 Bloom Quality: 3 SSAO Quality: 8 DOF: Disabled Cloud Quality: 2 Check for updates (https://gdn.giants-software.com) C:\Users\Downloads\Suedhemmern_LS19\maps\mapDE.i3d (7261.61 ms) |
Bilbo Beutlin (BBeutlin) | 02.01.2019 19:06 |
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At first try with a blank GE (no file), then with default (Giants') i3d. If these work, your downloaded modmap has an error - or perhaps the author has inbuilt something that prevents easy editing. |
Dries Van Canegem (driesvc) | 02.01.2019 21:40 |
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Hello,thank you for answer. I can start GE that succeeds blank, a default folder from fs2019 does not work he crashes during loading |
Bilbo Beutlin (BBeutlin) | 02.01.2019 21:47 |
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1. Check the GE preferences for proper setup of game install path. 2. Try running the GE in admin. mode |
Dries Van Canegem (driesvc) | 02.01.2019 21:56 |
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1: C:/Program Files/Farming Simulator 19/ -> is this okay? 2: started as admin and then map from fs2019 but still closes back during loading |
Bilbo Beutlin (BBeutlin) | 02.01.2019 22:02 |
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If your game is installed there, it's ok. Do you have enabled cloud storage for user folders? eg. OneDrive? Steam Cloud? or similiar? Then disable testwise. |
Dries Van Canegem (driesvc) | 02.01.2019 22:07 |
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1: C:/Program Files/Farming Simulator 19/ -> is this okay? 2: started as admin and then map from fs2019 but still closes back during loading |
Dries Van Canegem (driesvc) | 02.01.2019 22:10 |
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it has been installed there, no cloud storage everything is on c: drive |
Dries Van Canegem (driesvc) | 02.01.2019 22:13 |
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C:/Program Files/Farming Simulator 19/data/foliage/bush01.i3d (216.65 ms) Info: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion) C:/Program Files/Farming Simulator 19/data/foliage/weed.i3d (37.39 ms) Error: Could not parse GISL program. (259): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000281C-00000000-88000000. Error: Could not parse GISL program. (259): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000201C-00000000-88000000. Error: Could not parse GISL program. (260): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000261C-00000000-88000010. Error: Could not parse GISL program. (262): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000261C-00000000-C8000898. |
Dries Van Canegem (driesvc) | 02.01.2019 22:15 |
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i get now default map fs2019 open but its not okay, if I select something in the folder he closes back, thankyou |
Bilbo Beutlin (BBeutlin) | 02.01.2019 22:31 |
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Well, you're using a notebook, right? Then check settings in the Nvidia driver, global settings and (optionally) programs -> farming sim. 19 - energy options : should be max. performance - OpenGL render GPU : your GTX 950M you might check the settings from time to time, since Win10 tends to overwrite these on updates. Might be useful also: delete the shader caches in editor folder. |
James Norred (Cajunwolf) | 03.01.2019 08:12 |
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Just asking, okay, but have you tried the newest editor version? Version 8.0.0 is obsolete. Download the newest version, 8.1.0 and see if it farks up or not. Actually, it's as worthless as 8..0.0, but so what, right? |
Dries Van Canegem (driesvc) | 05.01.2019 16:41 |
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C:/Program Files/Farming Simulator 19/data/foliage/bush01.i3d (179.07 ms) Info: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion) C:/Program Files/Farming Simulator 19/data/foliage/weed.i3d (25.81 ms) Error: Could not parse GISL program. (259): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000281C-00000000-88000000. Error: Could not parse GISL program. (259): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000201C-00000000-88000000. Error: Could not parse GISL program. (260): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000261C-00000000-88000010. Error: Could not parse GISL program. (262): ERROR: 'TERRAIN_LOD_TEXTURE_SIZE' : undeclared identifier Error: Failed to compile shader FC1189A0-0000261C-00000000-C8000898. |
Dries Van Canegem (driesvc) | 05.01.2019 16:47 |
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hello, yes i using a notebook. - energy options = high performance - check openGL and check settings gpu gtx950m -it oke - i using 8.1.0 - i clear editer caches folder |
Bilbo Beutlin (BBeutlin) | 05.01.2019 18:09 |
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Is your game version updated to 1.2 ? Do these errors also appear if you open another i3d, eg. a vehicle or placeable? |
Montenot Maxime (Unknown) | 13.01.2019 18:12 |
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Hi When I run GE theme it closes automatically. So I read the editor_log.txt and I have this error: Error: GLSL version 4.50 or better is required. Your version is 4.40 If someone can help me because I don't what is a GLSL |
Bilbo Beutlin (BBeutlin) | 13.01.2019 21:23 |
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"GLSL" ist the OpenGL shader language. The GE requires at least OpenGL 4.5 - your version is 4.4. Perhaps you can update your gfx driver, else you'll need a better GPU which supports OpenGL 4.5. |
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