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Moving Parts and Tension Belts

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Created10.01.2019 03:20


Anthony Queen (tqueen113) 10.01.2019 03:20
Hello
I am seeking information on adding a moving part and tension belts to a vehicle I am working on. I have set things up exactly like one of the in game trucks but have no luck on getting them to work on my truck. All the i3d mappings are in place along with everything else.

<tensionBelts>
<tensionBeltsConfigurations>
<tensionBeltsConfiguration>
<tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
<tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2"/>
<tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2"/>
<tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3" offsetRight="0.2"/>
</tensionBelts>
</tensionBeltsConfiguration>
</tensionBeltsConfigurations>
</tensionBelts>

<i3dMapping id="tensionBelts" node="0>0|13"/>
<i3dMapping id="tensionBeltStart1" node="0>0|13|0"/>
<i3dMapping id="tensionBeltEnd1" node="0>0|13|0|0"/>
<i3dMapping id="tensionBeltStart2" node="0>0|13|1"/>
<i3dMapping id="tensionBeltEnd2" node="0>0|13|1|0"/>
<i3dMapping id="tensionBeltStart3" node="0>0|13|2"/>
<i3dMapping id="tensionBeltEnd3" node="0>0|13|2|0"/>
<i3dMapping id="beltActivationTrigger" node="0>0|13|3"/>

And for the triaxle as well

<i3dMapping id="liftAxle" node="0>0|3"/>

<cylindered>
<movingTools>
<movingTool node="liftAxle" playSound="true"/>
</movingTools>
<movingParts>
<!--movingPart node="steeringBarLeftHydraulic" referencePoint="steeringBarLeftHydraulicRef" referenceFrame="steeringBarLeftHydraulicRef" isActiveDirty="true">
<translatingPart node="steeringBarLeftHydraulicPunch"/>
</movingPart-->
<!--movingPart node="steeringBarRightHydraulic" referencePoint="steeringBarRightHydraulicRef" referenceFrame="steeringBarRightHydraulicRef" isActiveDirty="true">
<translatingPart node="steeringBarRightHydraulicPunch"/>
</movingPart-->
<movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" isActiveDirty="true"/>
</movingParts>
<sounds>
<hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
</sounds>
</cylindered>

<foldable>
<foldingParts>
<foldingPart animationName="liftAxle" speedScale="1"/>
</foldingParts>
</foldable>

<animations>
<animation name="liftAxle">
<part node="liftAxle" startTime="0" endTime="1" startRot="0 0 0" endRot="-5.5 0 0"/>
</animation>
<animation name="wiperFrontAnimation">
<part node="rightWiper" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 -3 -120"/>
<part node="leftWiper" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 -5 -120"/>
</animation>
<animation name="speedDisplay">
<part node="speedNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -205 0"/>
</animation>
<animation name="rpmDisplay">
<part node="rpmNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -220 0"/>
</animation>
<!--animation name="fuelDisplay">
<part node="fuelNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180"/>
</animation>
<animation name="tempDisplay">
<part node="tempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180"/>
</animation>
<animation name="axleTempDisplay">
<part node="axleTempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180"/>
</animation>
<animation name="exhausTempDisplay">
<part node="exhausTempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180"/>
</animation>
<animation name="turboDisplay">
<part node="turboNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180"/>
</animation-->
</animations>

Any Ideas or what I may be missing?

Thanks

Bilbo Beutlin (BBeutlin) 10.01.2019 08:02
Probably your truck doesn't have the required specializations.

Anthony Queen (tqueen113) 10.01.2019 11:25
Thanks, am I to assume they go in the mdDesc like in 17?



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