Category | Editor |
Created | 26.01.2019 19:45 |
Dirk Schulze (DirkSch) | 26.01.2019 19:45 |
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I use the 4x Map from https://ls-modcompany.com/filebase/file/215-sample-4fach-map/ as base for my map convertions. There the NumChannels are set to 8 for the Farmlands. after 64 farmlands drawn breaks the game wih this log entrys 2019-01-26 18:43 Error: C:/Users/User/Documents/My Games/FarmingSimulator2019/mods/LS19_MIG_Map_MadeInGermany_Celle/maps/map_farmlands.xml. 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 2019-01-26 18:43 7. . 2019-01-26 18:43 LUA call stack: 2019-01-26 18:43 dataS/scripts/utils/Utils.lua (353) : printCallstack 2019-01-26 18:43 dataS/scripts/economy/FarmlandManager.lua (52) : getFilename 2019-01-26 18:43 dataS/scripts/utils/XMLUtil.lua (179) : loadFunc 2019-01-26 18:43 dataS/scripts/missions/mission00.lua (220) : loadMapData 2019-01-26 18:43 dataS/scripts/misc/AsyncManager.lua (42) : lambda 2019-01-26 18:43 dataS/scripts/misc/AsyncManager.lua (119) : runLambda 2019-01-26 18:43 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask 2019-01-26 18:43 dataS/scripts/main.lua (1817) : update 2019-01-26 18:43 Warning (script): 'loadBitVectorMapFromFile': Argument 1 has wrong type. Expected: String. Actual: Nil 2019-01-26 18:43 ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (769): expectedType == Value::VoidType || expectedType == Value::ClassType 2019-01-26 18:43 LUA call stack: 2019-01-26 18:43 dataS/scripts/economy/FarmlandManager.lua (62) : loadBitVectorMapFromFile 2019-01-26 18:43 dataS/scripts/utils/XMLUtil.lua (179) : loadFunc 2019-01-26 18:43 dataS/scripts/missions/mission00.lua (220) : loadMapData 2019-01-26 18:43 dataS/scripts/misc/AsyncManager.lua (42) : lambda 2019-01-26 18:43 dataS/scripts/misc/AsyncManager.lua (119) : runLambda 2019-01-26 18:43 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask 2019-01-26 18:43 dataS/scripts/main.lua (1817) : update 2019-01-26 18:43 Warning: Loading farmland file 'nil' failed! the map_farmlands.xml <?xml version="1.0" encoding="utf-8" standalone="no" ?> <map> <farmlands densityMapFilename="maps/map/farmland.grle" numChannels="8" pricePerHa="60000"> <farmland id="1" priceScale="1" npcName="NPC_DE_01" /><!-- Field 01 --> <farmland id="2" priceScale="1" npcName="NPC_DE_01" /><!-- Field 02 --> <farmland id="3" priceScale="1" npcName="NPC_DE_02" /><!-- Field 03 --> <farmland id="4" priceScale="1" npcName="NPC_DE_03" /><!-- Field 04 --> <farmland id="5" priceScale="1" npcName="NPC_DE_04" /><!-- Field 05 --> <farmland id="6" priceScale="1" npcName="NPC_DE_05" /><!-- Field 06 --> <farmland id="7" priceScale="1" npcName="NPC_DE_05" /><!-- Field 07 --> <farmland id="8" priceScale="1" npcName="NPC_DE_03" /><!-- Field 08 --> <farmland id="9" priceScale="1" npcName="NPC_DE_10" /><!-- Field 09 Grass--> <farmland id="10" priceScale="1" npcName="NPC_DE_06" /><!-- Field 10 --> <farmland id="11" priceScale="1" npcName="NPC_DE_06" /><!-- Field 11 --> <farmland id="12" priceScale="1" npcName="NPC_DE_06" /><!-- Field 12 --> <farmland id="13" priceScale="1" npcName="NPC_DE_07" /><!-- Field 13 --> <farmland id="14" priceScale="1" npcName="NPC_DE_07" /><!-- Field 14 --> <farmland id="15" priceScale="1" npcName="NPC_DE_07" /><!-- Field 15 --> <farmland id="16" priceScale="1" npcName="NPC_DE_08" /><!-- Field 16 --> <farmland id="17" priceScale="1" npcName="NPC_DE_08" /><!-- Field 17 Grass--> <farmland id="18" priceScale="1" npcName="NPC_DE_09" /><!-- Field 18 Grass--> <farmland id="19" priceScale="1" npcName="NPC_DE_09" /><!-- Field 19 --> <farmland id="20" priceScale="1" npcName="NPC_DE_09" /><!-- Field 20 Grass--> <farmland id="21" priceScale="1" npcName="NPC_DE_10" /><!-- Field 21 --> <farmland id="22" priceScale="1" npcName="NPC_DE_10" /><!-- Field 22 --> <farmland id="23" priceScale="1" npcName="NPC_DE_11" /><!-- Field 23 --> <farmland id="24" priceScale="1" npcName="NPC_DE_11" /><!-- Field 24 --> <farmland id="25" priceScale="1" npcName="NPC_DE_12" /><!-- Field 25 --> <farmland id="26" priceScale="1" npcName="NPC_DE_12" /><!-- Field 26 --> <farmland id="27" priceScale="1" npcName="NPC_DE_12" /><!-- Field 27 --> <farmland id="28" priceScale="1" npcName="NPC_DE_13" /><!-- Field 28 --> <farmland id="29" priceScale="1" npcName="NPC_DE_13" /><!-- Field 29 --> <farmland id="30" priceScale="1" npcName="NPC_DE_13" /><!-- Field 30 --> <farmland id="31" priceScale="1" npcName="NPC_DE_14" /><!-- Field 31 --> <farmland id="32" priceScale="1" npcName="NPC_DE_14" /><!-- Field 32 --> <farmland id="33" priceScale="1" npcName="NPC_DE_14" /><!-- Field 33 --> <farmland id="34" priceScale="1" npcName="NPC_DE_14" /><!-- Field 34 --> <farmland id="35" priceScale="1" npcName="NPC_DE_14" /><!-- Field 35 --> <farmland id="36" priceScale="1" npcName="NPC_DE_14" /><!-- Field 36 --> <farmland id="37" priceScale="1" npcName="NPC_DE_15" /><!-- Field 37 --> <farmland id="38" priceScale="1" npcName="NPC_DE_15" /><!-- Field 38 --> <farmland id="39" priceScale="1" npcName="NPC_DE_16" /><!-- Field 39 --> <farmland id="40" priceScale="1" npcName="NPC_DE_15" /><!-- Field 40 --> <farmland id="41" priceScale="1" npcName="NPC_DE_16" /><!-- Field 41 Grass--> <farmland id="42" priceScale="1" npcName="NPC_DE_16" /><!-- Field 42 --> <farmland id="43" priceScale="1" npcName="NPC_DE_18" /><!-- Field 43 --> <farmland id="44" priceScale="1" npcName="NPC_DE_18" /><!-- Field 44 --> <farmland id="45" priceScale="1" npcName="NPC_DE_17" /><!-- Field 45 --> <farmland id="46" priceScale="1" npcName="NPC_DE_18" /><!-- Field 46 --> <farmland id="47" priceScale="1" npcName="NPC_DE_18" /><!-- Field 47 --> <farmland id="48" priceScale="1" npcName="NPC_DE_19" /><!-- Field 48 --> <farmland id="49" priceScale="1" npcName="NPC_DE_20" /><!-- Field 49 --> <farmland id="50" priceScale="1" npcName="NPC_DE_20" /><!-- Field 50 --> <farmland id="51" priceScale="1" npcName="NPC_DE_20" /><!-- Field 51 --> <farmland id="52" priceScale="1" npcName="NPC_DE_20" /><!-- Field 52 --> <farmland id="53" priceScale="1" npcName="NPC_DE_20" /><!-- Field 53 --> <farmland id="54" priceScale="1" npcName="NPC_DE_20" /><!-- Field 54 --> <farmland id="55" priceScale="1" npcName="NPC_DE_17" /><!-- Field 55 --> <farmland id="56" priceScale="1" npcName="NPC_DE_17" /><!-- Field 56 --> <farmland id="57" priceScale="1" npcName="NPC_DE_17" /><!-- Field 57 --> <farmland id="58" priceScale="1" npcName="NPC_DE_17" /><!-- Field 58 --> <farmland id="59" priceScale="1" npcName="NPC_DE_17" /><!-- Field 59 --> <farmland id="60" priceScale="1" npcName="NPC_DE_17" /><!-- Field 60 --> <farmland id="61" priceScale="1" npcName="NPC_US_01" /><!-- Field 61 --> <farmland id="62" priceScale="1" npcName="NPC_US_01" /><!-- Field 62 --> <farmland id="63" priceScale="1" npcName="NPC_US_01" /><!-- Field 63 --> <farmland id="64" priceScale="1" npcName="NPC_US_01" /><!-- Field 64 --> <farmland id="65" priceScale="1" npcName="NPC_US_01" /><!-- Field 65 --> <farmland id="66" priceScale="1" npcName="NPC_US_01" /><!-- Field 66 --> <farmland id="67" priceScale="1" npcName="NPC_US_01" /><!-- Field 67 Grass--> </farmlands> </map> What is wrong? In GE lets paint alle farmlands without errors, but the game crash. |
Bilbo Beutlin (BBeutlin) | 27.01.2019 02:09 |
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Try 7 channels. Default is 6 channels: 2 ^ 6 = 64 2 ^ 7 = 128 Seems also the farmlands.xml couldn't be evaluated properly. Check xml syntax and path/filename. Also make sure the values in i3d <InfoLayer name="farmland" fileId=".." numChannels=".."/> matches the file. |
Dirk Schulze (DirkSch) | 27.01.2019 16:24 |
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If the numChannels higher than 6 crash the game. I tetsted on a empty map without all mods. |
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