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8.1.0 GE editor

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Created30.01.2019 19:33


Logan Slusser (DirtyMoney21) 30.01.2019 19:33
Hello. When I open my giants editor it says starting, and then after that it crashes and says giants editor is not responding and then closes application. I have updated all my drivers, my computer, and I have reinstalled GE many times. Any help?

Here is my log:

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<editor>
<window_layout x="0" y="0" width="1024" height="768" perspective="" />
<undo stack_size="25" />
<grid enable="false" subdivisions="24" spacing="1.000000" />
<viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/>
<file_recent files="" />
<gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" />
<warning show_save_warning="true" />
<info update_notification="true" />
<logging file="true" />
<show>
<poly_count>true</poly_count>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<physics>false</physics>
<bones>false</bones>
<nav_meshes>false</nav_meshes>
<dynamics>true</dynamics>
<gettingstarteddialog>true</gettingstarteddialog>
</show>
<select>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<cameras>true</cameras>
<terrains>false</terrains>
</select>
<terrain>
<brush>
<radius>5</radius>
<opacity>1</opacity>
<hardness>0.5</hardness>
<value>0.1</value>
<lmb_func>1</lmb_func>
<mmb_func>2</mmb_func>
<rmb_func>3</rmb_func>
<replace>0</replace>
</brush>
<painting>
<chunk_vis_enable>true</chunk_vis_enable>
<chunk_vis_clip_dist>300</chunk_vis_clip_dist>
<channel_mask>0</channel_mask>
</painting>
</terrain>

<save>
<i3d force_external_binary_files="false" />
<obj>
<cull_frustum>true</cull_frustum>
<only_terrain>false</only_terrain>
</obj>
<toolbars>
<toolbar name="Scripts 1">
</toolbar>
<toolbar name="Scripts 2">
</toolbar>
<toolbar name="Scripts 3">
</toolbar>
<toolbar name="Scripts 4">
</toolbar>
<toolbar name="Scripts 5">
</toolbar>
</toolbars>
</save>
</editor>


Bilbo Beutlin (BBeutlin) 31.01.2019 01:48
That's not the GE log, but the "editor.xml" in program directory.
The log is in "USER\AppData\Local\GIANTS Editor 64bit 8.xx\editor_log.txt"
Open a blank GE (no file) and check the log.

Logan Slusser (DirtyMoney21) 31.01.2019 18:39
The thing is I cannot even open GE

O.wiesemann (TopAce8888) 31.01.2019 20:32
But perhaps it is writing a log file before it crashes. Which is your GE version?

O.wiesemann (TopAce8888) 31.01.2019 20:39
But perhaps it is writing a log file before it crashes. Which is your GE version?

O.wiesemann (TopAce8888) 31.01.2019 20:40
But perhaps it is writing a log file before it crashes. Which is your GE version?

Logan Slusser (DirtyMoney21) 31.01.2019 23:27
I have 8.1.0 downloaded from this giants website. But when it crashes it says giants editor 8.0.0 has crashed but it says 8.1.0 on everything else

Joel John William Brandon (Unknown) 01.02.2019 02:41
it is crashing every time it opens new laptop
MY version

<?xml version="1.0" encoding="UTF-8"?>

-<editor>

<window_layout perspective="" height="768" width="1024" y="0" x="0"/>

<undo stack_size="25"/>

<grid spacing="1.000000" subdivisions="24" enable="false"/>

<viewport framed_rotate="false" nav_rotation_scale="0.004000" nav_translation_scale="0.050000"/>

<file_recent files=""/>

<gizmo nurbs_curve_picking_cv_radius="1" frame_radius_scale="0.040000" frame_size="2.000000" size="10.000000"/>

<warning show_save_warning="true"/>

<info update_notification="true"/>

<logging file="true"/>


-<show>

<poly_count>true</poly_count>

<lights>true</lights>

<cameras>true</cameras>

<audio_sources>true</audio_sources>

<physics>false</physics>

<bones>false</bones>

<nav_meshes>false</nav_meshes>

<dynamics>true</dynamics>

<gettingstarteddialog>true</gettingstarteddialog>

</show>


-<select>

<lights>true</lights>

<cameras>true</cameras>

<audio_sources>true</audio_sources>

<cameras>true</cameras>

<terrains>false</terrains>

</select>


-<terrain>


-<brush>

<radius>5</radius>

<opacity>1</opacity>

<hardness>0.5</hardness>

<value>0.1</value>

<lmb_func>1</lmb_func>

<mmb_func>2</mmb_func>

<rmb_func>3</rmb_func>

<replace>0</replace>

</brush>


-<painting>

<chunk_vis_enable>true</chunk_vis_enable>

<chunk_vis_clip_dist>300</chunk_vis_clip_dist>

<channel_mask>0</channel_mask>

</painting>

</terrain>


-<save>

<i3d force_external_binary_files="false"/>


-<obj>

<cull_frustum>true</cull_frustum>

<only_terrain>false</only_terrain>

</obj>


-<toolbars>

<toolbar name="Scripts 1"> </toolbar>

<toolbar name="Scripts 2"> </toolbar>

<toolbar name="Scripts 3"> </toolbar>

<toolbar name="Scripts 4"> </toolbar>

<toolbar name="Scripts 5"> </toolbar>

</toolbars>

</save>

</editor>

Michael Widiner (micha588) 03.02.2019 17:02
genau dieses Problem habe ich auch leider und ich habe auf meinem PC alles aktualisiert.

GIANTS Editor Changelog
=======================

8.1.0 (xx.xx.2018)
- Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19
+ Converts terrain painting to new format with combined layers
+ Converts foliage layers
+ Converts terrain detail layers
+ Adds light scattering flag to sun
+ Adjusts map xml and creates items xml
+ Add farmland info layer
+ Replaces custom shaders
- Improved foliage paint panel
- Improved info layer paint panel

8.0.0 (20.11.2018)
- Added Post FX panel
- Added scripts for Farming Simulator 19
- Added support for Farming Simulator 19 mods
- Fixed terrain sculpting erosion feature
- Fixed minor scenegraph editing features

7.2.0 (17.07.2017)
- Added Drag and Drop support in the scenegraph
- Added context menu show->selected wireframe (on / off)
- Added frame scale settings to prevent to close zooming of objects when pressing F.
- Hidden objects are greyed out in the scene graph (visibility == false)
- Grouping objects (CTRL+G) are placed in a new group in the scene graph position of the last selected object
- Camera panning in "Frame Rotate" mode moves the focus point accordingly
- Fixed interactive placement of spline control and edit points
- Fixed popup of context menu while in paint mode


7.1.0 (14.03.2017)
- Added prefabs dialog
- Fixed spline rendering
- Fixed spline selection
- Fixed freeze transformation
- Fixed animation window, it showed the wrong animation time


7.0.5 (21.11.2016)
------------------
- Fixed crash when painting one or two channel foliage layers

7.0.4 (17.11.2016)
------------------
- Added shape attribute CPU mesh (e.g. to mark shapes to be wrapped by tension belts)
- Fixed crash when selecting fill volumes, splines or particle systems
- Fixed special character saving

7.0.3 (11.11.2016)
------------------
- Fixed create mod-map from game briefing image issue
- Added helper scripts
- Fixed issues with light rendering on older GPUs

7.0.2 (25.10.2016)
------------------

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<editor>
<window_layout x="0" y="0" width="1024" height="768" perspective="" />
<undo stack_size="25" />
<grid enable="false" subdivisions="24" spacing="1.000000" />
<viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/>
<file_recent files="" />
<gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" />
<warning show_save_warning="true" />
<info update_notification="true" />
<logging file="true" />
<show>
<poly_count>true</poly_count>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<physics>false</physics>
<bones>false</bones>
<nav_meshes>false</nav_meshes>
<dynamics>true</dynamics>
<gettingstarteddialog>true</gettingstarteddialog>
</show>
<select>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<cameras>true</cameras>
<terrains>false</terrains>
</select>
<terrain>
<brush>
<radius>5</radius>
<opacity>1</opacity>
<hardness>0.5</hardness>
<value>0.1</value>
<lmb_func>1</lmb_func>
<mmb_func>2</mmb_func>
<rmb_func>3</rmb_func>
<replace>0</replace>
</brush>
<painting>
<chunk_vis_enable>true</chunk_vis_enable>
<chunk_vis_clip_dist>300</chunk_vis_clip_dist>
<channel_mask>0</channel_mask>
</painting>
</terrain>

<save>
<i3d force_external_binary_files="false" />
<obj>
<cull_frustum>true</cull_frustum>
<only_terrain>false</only_terrain>
</obj>
<toolbars>
<toolbar name="Scripts 1">
</toolbar>
<toolbar name="Scripts 2">
</toolbar>
<toolbar name="Scripts 3">
</toolbar>
<toolbar name="Scripts 4">
</toolbar>
<toolbar name="Scripts 5">
</toolbar>
</toolbars>
</save>
</editor>



Michael Widiner (micha588) 03.02.2019 17:03
genau dieses Problem habe ich auch leider und ich habe auf meinem PC alles aktualisiert.

GIANTS Editor Changelog
=======================

8.1.0 (xx.xx.2018)
- Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19
+ Converts terrain painting to new format with combined layers
+ Converts foliage layers
+ Converts terrain detail layers
+ Adds light scattering flag to sun
+ Adjusts map xml and creates items xml
+ Add farmland info layer
+ Replaces custom shaders
- Improved foliage paint panel
- Improved info layer paint panel

8.0.0 (20.11.2018)
- Added Post FX panel
- Added scripts for Farming Simulator 19
- Added support for Farming Simulator 19 mods
- Fixed terrain sculpting erosion feature
- Fixed minor scenegraph editing features

7.2.0 (17.07.2017)
- Added Drag and Drop support in the scenegraph
- Added context menu show->selected wireframe (on / off)
- Added frame scale settings to prevent to close zooming of objects when pressing F.
- Hidden objects are greyed out in the scene graph (visibility == false)
- Grouping objects (CTRL+G) are placed in a new group in the scene graph position of the last selected object
- Camera panning in "Frame Rotate" mode moves the focus point accordingly
- Fixed interactive placement of spline control and edit points
- Fixed popup of context menu while in paint mode


7.1.0 (14.03.2017)
- Added prefabs dialog
- Fixed spline rendering
- Fixed spline selection
- Fixed freeze transformation
- Fixed animation window, it showed the wrong animation time


7.0.5 (21.11.2016)
------------------
- Fixed crash when painting one or two channel foliage layers

7.0.4 (17.11.2016)
------------------
- Added shape attribute CPU mesh (e.g. to mark shapes to be wrapped by tension belts)
- Fixed crash when selecting fill volumes, splines or particle systems
- Fixed special character saving

7.0.3 (11.11.2016)
------------------
- Fixed create mod-map from game briefing image issue
- Added helper scripts
- Fixed issues with light rendering on older GPUs

7.0.2 (25.10.2016)
------------------

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<editor>
<window_layout x="0" y="0" width="1024" height="768" perspective="" />
<undo stack_size="25" />
<grid enable="false" subdivisions="24" spacing="1.000000" />
<viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/>
<file_recent files="" />
<gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" />
<warning show_save_warning="true" />
<info update_notification="true" />
<logging file="true" />
<show>
<poly_count>true</poly_count>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<physics>false</physics>
<bones>false</bones>
<nav_meshes>false</nav_meshes>
<dynamics>true</dynamics>
<gettingstarteddialog>true</gettingstarteddialog>
</show>
<select>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<cameras>true</cameras>
<terrains>false</terrains>
</select>
<terrain>
<brush>
<radius>5</radius>
<opacity>1</opacity>
<hardness>0.5</hardness>
<value>0.1</value>
<lmb_func>1</lmb_func>
<mmb_func>2</mmb_func>
<rmb_func>3</rmb_func>
<replace>0</replace>
</brush>
<painting>
<chunk_vis_enable>true</chunk_vis_enable>
<chunk_vis_clip_dist>300</chunk_vis_clip_dist>
<channel_mask>0</channel_mask>
</painting>
</terrain>

<save>
<i3d force_external_binary_files="false" />
<obj>
<cull_frustum>true</cull_frustum>
<only_terrain>false</only_terrain>
</obj>
<toolbars>
<toolbar name="Scripts 1">
</toolbar>
<toolbar name="Scripts 2">
</toolbar>
<toolbar name="Scripts 3">
</toolbar>
<toolbar name="Scripts 4">
</toolbar>
<toolbar name="Scripts 5">
</toolbar>
</toolbars>
</save>
</editor>



Michael Widiner (micha588) 03.02.2019 17:04
genau dieses Problem habe ich auch leider und ich habe auf meinem PC alles aktualisiert.

GIANTS Editor Changelog
=======================

8.1.0 (xx.xx.2018)
- Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19
+ Converts terrain painting to new format with combined layers
+ Converts foliage layers
+ Converts terrain detail layers
+ Adds light scattering flag to sun
+ Adjusts map xml and creates items xml
+ Add farmland info layer
+ Replaces custom shaders
- Improved foliage paint panel
- Improved info layer paint panel

8.0.0 (20.11.2018)
- Added Post FX panel
- Added scripts for Farming Simulator 19
- Added support for Farming Simulator 19 mods
- Fixed terrain sculpting erosion feature
- Fixed minor scenegraph editing features

7.2.0 (17.07.2017)
- Added Drag and Drop support in the scenegraph
- Added context menu show->selected wireframe (on / off)
- Added frame scale settings to prevent to close zooming of objects when pressing F.
- Hidden objects are greyed out in the scene graph (visibility == false)
- Grouping objects (CTRL+G) are placed in a new group in the scene graph position of the last selected object
- Camera panning in "Frame Rotate" mode moves the focus point accordingly
- Fixed interactive placement of spline control and edit points
- Fixed popup of context menu while in paint mode


7.1.0 (14.03.2017)
- Added prefabs dialog
- Fixed spline rendering
- Fixed spline selection
- Fixed freeze transformation
- Fixed animation window, it showed the wrong animation time


7.0.5 (21.11.2016)
------------------
- Fixed crash when painting one or two channel foliage layers

7.0.4 (17.11.2016)
------------------
- Added shape attribute CPU mesh (e.g. to mark shapes to be wrapped by tension belts)
- Fixed crash when selecting fill volumes, splines or particle systems
- Fixed special character saving

7.0.3 (11.11.2016)
------------------
- Fixed create mod-map from game briefing image issue
- Added helper scripts
- Fixed issues with light rendering on older GPUs

7.0.2 (25.10.2016)
------------------

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<editor>
<window_layout x="0" y="0" width="1024" height="768" perspective="" />
<undo stack_size="25" />
<grid enable="false" subdivisions="24" spacing="1.000000" />
<viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/>
<file_recent files="" />
<gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" />
<warning show_save_warning="true" />
<info update_notification="true" />
<logging file="true" />
<show>
<poly_count>true</poly_count>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<physics>false</physics>
<bones>false</bones>
<nav_meshes>false</nav_meshes>
<dynamics>true</dynamics>
<gettingstarteddialog>true</gettingstarteddialog>
</show>
<select>
<lights>true</lights>
<cameras>true</cameras>
<audio_sources>true</audio_sources>
<cameras>true</cameras>
<terrains>false</terrains>
</select>
<terrain>
<brush>
<radius>5</radius>
<opacity>1</opacity>
<hardness>0.5</hardness>
<value>0.1</value>
<lmb_func>1</lmb_func>
<mmb_func>2</mmb_func>
<rmb_func>3</rmb_func>
<replace>0</replace>
</brush>
<painting>
<chunk_vis_enable>true</chunk_vis_enable>
<chunk_vis_clip_dist>300</chunk_vis_clip_dist>
<channel_mask>0</channel_mask>
</painting>
</terrain>

<save>
<i3d force_external_binary_files="false" />
<obj>
<cull_frustum>true</cull_frustum>
<only_terrain>false</only_terrain>
</obj>
<toolbars>
<toolbar name="Scripts 1">
</toolbar>
<toolbar name="Scripts 2">
</toolbar>
<toolbar name="Scripts 3">
</toolbar>
<toolbar name="Scripts 4">
</toolbar>
<toolbar name="Scripts 5">
</toolbar>
</toolbars>
</save>
</editor>



костенко владимир владимирович (Unknown) 09.02.2019 15:08
почему не могу открыть GIANTS 8.1.0 64 бит у меня стоит 64 бит и не могу открыть 7 .1.0 открывает а этот нет/

Matthew Babineaux (Unknown) 18.02.2019 17:43
Im having the same problem, redownloaded the 8.1 from this site, the fs17 loads fine but the 19 one crashes everytime. Help!

William B (parzival) 18.02.2019 21:22
i suggest deleting all your giants editors, and folders, restart computer and reinstall.
from what I know, fs17 uses the giants 7 editor, and fs19 uses the giants 8 editor.
I uninstalled the beta and restarted before installing 8.1, and has had no issues, i als have 7 installed and use that for any 17 files and export then open the exported files with 8

Shane Hershey (shane_h3) 19.02.2019 00:51
The crash is being caused by the version of OpenGL.....it needs to be 4.50. There isn't a download for this, the version is updated by the manufacturer of the graphics card in your PC. If you have an older pc there isn't any hope.

Bilbo Beutlin (BBeutlin) 19.02.2019 02:03
Indeed most heavy failures are caused by insufficient OpenGL support.
However exact reason will give the editor log.
In Windows-10 the gfx drivers are updated automatically. For lower Win-Vs. there's a (tiny) chance that an update is available. In doubt ask Google whether your GPU supports OpenGL 4.5 - this was introduced 2014 and GPUs built later should support it.

R Harris (Unknown) 20.02.2019 00:56
sometimes if someone else worked on the mod with a new updated editor and your still using the last or out dated id3 editor that will make it crash. I didn't read this post too much so if someone else said this so sorry.


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