Category | Editor |
Created | 30.01.2019 19:33 |
Logan Slusser (DirtyMoney21) | 30.01.2019 19:33 |
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Hello. When I open my giants editor it says starting, and then after that it crashes and says giants editor is not responding and then closes application. I have updated all my drivers, my computer, and I have reinstalled GE many times. Any help? Here is my log: <?xml version="1.0" encoding="utf-8" standalone="no" ?> <editor> <window_layout x="0" y="0" width="1024" height="768" perspective="" /> <undo stack_size="25" /> <grid enable="false" subdivisions="24" spacing="1.000000" /> <viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/> <file_recent files="" /> <gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" /> <warning show_save_warning="true" /> <info update_notification="true" /> <logging file="true" /> <show> <poly_count>true</poly_count> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <physics>false</physics> <bones>false</bones> <nav_meshes>false</nav_meshes> <dynamics>true</dynamics> <gettingstarteddialog>true</gettingstarteddialog> </show> <select> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <cameras>true</cameras> <terrains>false</terrains> </select> <terrain> <brush> <radius>5</radius> <opacity>1</opacity> <hardness>0.5</hardness> <value>0.1</value> <lmb_func>1</lmb_func> <mmb_func>2</mmb_func> <rmb_func>3</rmb_func> <replace>0</replace> </brush> <painting> <chunk_vis_enable>true</chunk_vis_enable> <chunk_vis_clip_dist>300</chunk_vis_clip_dist> <channel_mask>0</channel_mask> </painting> </terrain> <save> <i3d force_external_binary_files="false" /> <obj> <cull_frustum>true</cull_frustum> <only_terrain>false</only_terrain> </obj> <toolbars> <toolbar name="Scripts 1"> </toolbar> <toolbar name="Scripts 2"> </toolbar> <toolbar name="Scripts 3"> </toolbar> <toolbar name="Scripts 4"> </toolbar> <toolbar name="Scripts 5"> </toolbar> </toolbars> </save> </editor> |
Bilbo Beutlin (BBeutlin) | 31.01.2019 01:48 |
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That's not the GE log, but the "editor.xml" in program directory. The log is in "USER\AppData\Local\GIANTS Editor 64bit 8.xx\editor_log.txt" Open a blank GE (no file) and check the log. |
Logan Slusser (DirtyMoney21) | 31.01.2019 18:39 |
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The thing is I cannot even open GE |
O.wiesemann (TopAce8888) | 31.01.2019 20:32 |
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But perhaps it is writing a log file before it crashes. Which is your GE version? |
O.wiesemann (TopAce8888) | 31.01.2019 20:39 |
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But perhaps it is writing a log file before it crashes. Which is your GE version? |
O.wiesemann (TopAce8888) | 31.01.2019 20:40 |
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But perhaps it is writing a log file before it crashes. Which is your GE version? |
Logan Slusser (DirtyMoney21) | 31.01.2019 23:27 |
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I have 8.1.0 downloaded from this giants website. But when it crashes it says giants editor 8.0.0 has crashed but it says 8.1.0 on everything else |
Joel John William Brandon (Unknown) | 01.02.2019 02:41 |
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it is crashing every time it opens new laptop MY version <?xml version="1.0" encoding="UTF-8"?> -<editor> <window_layout perspective="" height="768" width="1024" y="0" x="0"/> <undo stack_size="25"/> <grid spacing="1.000000" subdivisions="24" enable="false"/> <viewport framed_rotate="false" nav_rotation_scale="0.004000" nav_translation_scale="0.050000"/> <file_recent files=""/> <gizmo nurbs_curve_picking_cv_radius="1" frame_radius_scale="0.040000" frame_size="2.000000" size="10.000000"/> <warning show_save_warning="true"/> <info update_notification="true"/> <logging file="true"/> -<show> <poly_count>true</poly_count> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <physics>false</physics> <bones>false</bones> <nav_meshes>false</nav_meshes> <dynamics>true</dynamics> <gettingstarteddialog>true</gettingstarteddialog> </show> -<select> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <cameras>true</cameras> <terrains>false</terrains> </select> -<terrain> -<brush> <radius>5</radius> <opacity>1</opacity> <hardness>0.5</hardness> <value>0.1</value> <lmb_func>1</lmb_func> <mmb_func>2</mmb_func> <rmb_func>3</rmb_func> <replace>0</replace> </brush> -<painting> <chunk_vis_enable>true</chunk_vis_enable> <chunk_vis_clip_dist>300</chunk_vis_clip_dist> <channel_mask>0</channel_mask> </painting> </terrain> -<save> <i3d force_external_binary_files="false"/> -<obj> <cull_frustum>true</cull_frustum> <only_terrain>false</only_terrain> </obj> -<toolbars> <toolbar name="Scripts 1"> </toolbar> <toolbar name="Scripts 2"> </toolbar> <toolbar name="Scripts 3"> </toolbar> <toolbar name="Scripts 4"> </toolbar> <toolbar name="Scripts 5"> </toolbar> </toolbars> </save> </editor> |
Michael Widiner (micha588) | 03.02.2019 17:02 |
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genau dieses Problem habe ich auch leider und ich habe auf meinem PC alles aktualisiert. GIANTS Editor Changelog ======================= 8.1.0 (xx.xx.2018) - Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19 + Converts terrain painting to new format with combined layers + Converts foliage layers + Converts terrain detail layers + Adds light scattering flag to sun + Adjusts map xml and creates items xml + Add farmland info layer + Replaces custom shaders - Improved foliage paint panel - Improved info layer paint panel 8.0.0 (20.11.2018) - Added Post FX panel - Added scripts for Farming Simulator 19 - Added support for Farming Simulator 19 mods - Fixed terrain sculpting erosion feature - Fixed minor scenegraph editing features 7.2.0 (17.07.2017) - Added Drag and Drop support in the scenegraph - Added context menu show->selected wireframe (on / off) - Added frame scale settings to prevent to close zooming of objects when pressing F. - Hidden objects are greyed out in the scene graph (visibility == false) - Grouping objects (CTRL+G) are placed in a new group in the scene graph position of the last selected object - Camera panning in "Frame Rotate" mode moves the focus point accordingly - Fixed interactive placement of spline control and edit points - Fixed popup of context menu while in paint mode 7.1.0 (14.03.2017) - Added prefabs dialog - Fixed spline rendering - Fixed spline selection - Fixed freeze transformation - Fixed animation window, it showed the wrong animation time 7.0.5 (21.11.2016) ------------------ - Fixed crash when painting one or two channel foliage layers 7.0.4 (17.11.2016) ------------------ - Added shape attribute CPU mesh (e.g. to mark shapes to be wrapped by tension belts) - Fixed crash when selecting fill volumes, splines or particle systems - Fixed special character saving 7.0.3 (11.11.2016) ------------------ - Fixed create mod-map from game briefing image issue - Added helper scripts - Fixed issues with light rendering on older GPUs 7.0.2 (25.10.2016) ------------------ <?xml version="1.0" encoding="utf-8" standalone="no" ?> <editor> <window_layout x="0" y="0" width="1024" height="768" perspective="" /> <undo stack_size="25" /> <grid enable="false" subdivisions="24" spacing="1.000000" /> <viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/> <file_recent files="" /> <gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" /> <warning show_save_warning="true" /> <info update_notification="true" /> <logging file="true" /> <show> <poly_count>true</poly_count> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <physics>false</physics> <bones>false</bones> <nav_meshes>false</nav_meshes> <dynamics>true</dynamics> <gettingstarteddialog>true</gettingstarteddialog> </show> <select> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <cameras>true</cameras> <terrains>false</terrains> </select> <terrain> <brush> <radius>5</radius> <opacity>1</opacity> <hardness>0.5</hardness> <value>0.1</value> <lmb_func>1</lmb_func> <mmb_func>2</mmb_func> <rmb_func>3</rmb_func> <replace>0</replace> </brush> <painting> <chunk_vis_enable>true</chunk_vis_enable> <chunk_vis_clip_dist>300</chunk_vis_clip_dist> <channel_mask>0</channel_mask> </painting> </terrain> <save> <i3d force_external_binary_files="false" /> <obj> <cull_frustum>true</cull_frustum> <only_terrain>false</only_terrain> </obj> <toolbars> <toolbar name="Scripts 1"> </toolbar> <toolbar name="Scripts 2"> </toolbar> <toolbar name="Scripts 3"> </toolbar> <toolbar name="Scripts 4"> </toolbar> <toolbar name="Scripts 5"> </toolbar> </toolbars> </save> </editor> |
Michael Widiner (micha588) | 03.02.2019 17:03 |
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genau dieses Problem habe ich auch leider und ich habe auf meinem PC alles aktualisiert. GIANTS Editor Changelog ======================= 8.1.0 (xx.xx.2018) - Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19 + Converts terrain painting to new format with combined layers + Converts foliage layers + Converts terrain detail layers + Adds light scattering flag to sun + Adjusts map xml and creates items xml + Add farmland info layer + Replaces custom shaders - Improved foliage paint panel - Improved info layer paint panel 8.0.0 (20.11.2018) - Added Post FX panel - Added scripts for Farming Simulator 19 - Added support for Farming Simulator 19 mods - Fixed terrain sculpting erosion feature - Fixed minor scenegraph editing features 7.2.0 (17.07.2017) - Added Drag and Drop support in the scenegraph - Added context menu show->selected wireframe (on / off) - Added frame scale settings to prevent to close zooming of objects when pressing F. - Hidden objects are greyed out in the scene graph (visibility == false) - Grouping objects (CTRL+G) are placed in a new group in the scene graph position of the last selected object - Camera panning in "Frame Rotate" mode moves the focus point accordingly - Fixed interactive placement of spline control and edit points - Fixed popup of context menu while in paint mode 7.1.0 (14.03.2017) - Added prefabs dialog - Fixed spline rendering - Fixed spline selection - Fixed freeze transformation - Fixed animation window, it showed the wrong animation time 7.0.5 (21.11.2016) ------------------ - Fixed crash when painting one or two channel foliage layers 7.0.4 (17.11.2016) ------------------ - Added shape attribute CPU mesh (e.g. to mark shapes to be wrapped by tension belts) - Fixed crash when selecting fill volumes, splines or particle systems - Fixed special character saving 7.0.3 (11.11.2016) ------------------ - Fixed create mod-map from game briefing image issue - Added helper scripts - Fixed issues with light rendering on older GPUs 7.0.2 (25.10.2016) ------------------ <?xml version="1.0" encoding="utf-8" standalone="no" ?> <editor> <window_layout x="0" y="0" width="1024" height="768" perspective="" /> <undo stack_size="25" /> <grid enable="false" subdivisions="24" spacing="1.000000" /> <viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/> <file_recent files="" /> <gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" /> <warning show_save_warning="true" /> <info update_notification="true" /> <logging file="true" /> <show> <poly_count>true</poly_count> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <physics>false</physics> <bones>false</bones> <nav_meshes>false</nav_meshes> <dynamics>true</dynamics> <gettingstarteddialog>true</gettingstarteddialog> </show> <select> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <cameras>true</cameras> <terrains>false</terrains> </select> <terrain> <brush> <radius>5</radius> <opacity>1</opacity> <hardness>0.5</hardness> <value>0.1</value> <lmb_func>1</lmb_func> <mmb_func>2</mmb_func> <rmb_func>3</rmb_func> <replace>0</replace> </brush> <painting> <chunk_vis_enable>true</chunk_vis_enable> <chunk_vis_clip_dist>300</chunk_vis_clip_dist> <channel_mask>0</channel_mask> </painting> </terrain> <save> <i3d force_external_binary_files="false" /> <obj> <cull_frustum>true</cull_frustum> <only_terrain>false</only_terrain> </obj> <toolbars> <toolbar name="Scripts 1"> </toolbar> <toolbar name="Scripts 2"> </toolbar> <toolbar name="Scripts 3"> </toolbar> <toolbar name="Scripts 4"> </toolbar> <toolbar name="Scripts 5"> </toolbar> </toolbars> </save> </editor> |
Michael Widiner (micha588) | 03.02.2019 17:04 |
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genau dieses Problem habe ich auch leider und ich habe auf meinem PC alles aktualisiert. GIANTS Editor Changelog ======================= 8.1.0 (xx.xx.2018) - Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19 + Converts terrain painting to new format with combined layers + Converts foliage layers + Converts terrain detail layers + Adds light scattering flag to sun + Adjusts map xml and creates items xml + Add farmland info layer + Replaces custom shaders - Improved foliage paint panel - Improved info layer paint panel 8.0.0 (20.11.2018) - Added Post FX panel - Added scripts for Farming Simulator 19 - Added support for Farming Simulator 19 mods - Fixed terrain sculpting erosion feature - Fixed minor scenegraph editing features 7.2.0 (17.07.2017) - Added Drag and Drop support in the scenegraph - Added context menu show->selected wireframe (on / off) - Added frame scale settings to prevent to close zooming of objects when pressing F. - Hidden objects are greyed out in the scene graph (visibility == false) - Grouping objects (CTRL+G) are placed in a new group in the scene graph position of the last selected object - Camera panning in "Frame Rotate" mode moves the focus point accordingly - Fixed interactive placement of spline control and edit points - Fixed popup of context menu while in paint mode 7.1.0 (14.03.2017) - Added prefabs dialog - Fixed spline rendering - Fixed spline selection - Fixed freeze transformation - Fixed animation window, it showed the wrong animation time 7.0.5 (21.11.2016) ------------------ - Fixed crash when painting one or two channel foliage layers 7.0.4 (17.11.2016) ------------------ - Added shape attribute CPU mesh (e.g. to mark shapes to be wrapped by tension belts) - Fixed crash when selecting fill volumes, splines or particle systems - Fixed special character saving 7.0.3 (11.11.2016) ------------------ - Fixed create mod-map from game briefing image issue - Added helper scripts - Fixed issues with light rendering on older GPUs 7.0.2 (25.10.2016) ------------------ <?xml version="1.0" encoding="utf-8" standalone="no" ?> <editor> <window_layout x="0" y="0" width="1024" height="768" perspective="" /> <undo stack_size="25" /> <grid enable="false" subdivisions="24" spacing="1.000000" /> <viewport nav_translation_scale="0.050000" nav_rotation_scale="0.004000" framed_rotate="false"/> <file_recent files="" /> <gizmo size="10.000000" frame_size="2.000000" frame_radius_scale="0.040000" nurbs_curve_picking_cv_radius="1" /> <warning show_save_warning="true" /> <info update_notification="true" /> <logging file="true" /> <show> <poly_count>true</poly_count> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <physics>false</physics> <bones>false</bones> <nav_meshes>false</nav_meshes> <dynamics>true</dynamics> <gettingstarteddialog>true</gettingstarteddialog> </show> <select> <lights>true</lights> <cameras>true</cameras> <audio_sources>true</audio_sources> <cameras>true</cameras> <terrains>false</terrains> </select> <terrain> <brush> <radius>5</radius> <opacity>1</opacity> <hardness>0.5</hardness> <value>0.1</value> <lmb_func>1</lmb_func> <mmb_func>2</mmb_func> <rmb_func>3</rmb_func> <replace>0</replace> </brush> <painting> <chunk_vis_enable>true</chunk_vis_enable> <chunk_vis_clip_dist>300</chunk_vis_clip_dist> <channel_mask>0</channel_mask> </painting> </terrain> <save> <i3d force_external_binary_files="false" /> <obj> <cull_frustum>true</cull_frustum> <only_terrain>false</only_terrain> </obj> <toolbars> <toolbar name="Scripts 1"> </toolbar> <toolbar name="Scripts 2"> </toolbar> <toolbar name="Scripts 3"> </toolbar> <toolbar name="Scripts 4"> </toolbar> <toolbar name="Scripts 5"> </toolbar> </toolbars> </save> </editor> |
костенко владимир владимирович (Unknown) | 09.02.2019 15:08 |
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почему не могу открыть GIANTS 8.1.0 64 бит у меня стоит 64 бит и не могу открыть 7 .1.0 открывает а этот нет/ |
Matthew Babineaux (bigdaddy86) | 18.02.2019 17:43 |
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Im having the same problem, redownloaded the 8.1 from this site, the fs17 loads fine but the 19 one crashes everytime. Help! |
William B (parzival) | 18.02.2019 21:22 |
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i suggest deleting all your giants editors, and folders, restart computer and reinstall. from what I know, fs17 uses the giants 7 editor, and fs19 uses the giants 8 editor. I uninstalled the beta and restarted before installing 8.1, and has had no issues, i als have 7 installed and use that for any 17 files and export then open the exported files with 8 |
Shane Hershey (shane_h3) | 19.02.2019 00:51 |
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The crash is being caused by the version of OpenGL.....it needs to be 4.50. There isn't a download for this, the version is updated by the manufacturer of the graphics card in your PC. If you have an older pc there isn't any hope. |
Bilbo Beutlin (BBeutlin) | 19.02.2019 02:03 |
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Indeed most heavy failures are caused by insufficient OpenGL support. However exact reason will give the editor log. In Windows-10 the gfx drivers are updated automatically. For lower Win-Vs. there's a (tiny) chance that an update is available. In doubt ask Google whether your GPU supports OpenGL 4.5 - this was introduced 2014 and GPUs built later should support it. |
R Harris (Rambow145) | 20.02.2019 00:56 |
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sometimes if someone else worked on the mod with a new updated editor and your still using the last or out dated id3 editor that will make it crash. I didn't read this post too much so if someone else said this so sorry. |
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