|Ekkehard Kohfeld (EKohfeld)||21.02.2019 11:05|
In GE, you can only use .Wav in Audio Source in the game
but are really just right .ogg?
|Bilbo Beutlin (BBeutlin)||21.02.2019 12:57|
|Similar to the textures (PNG/DDS) the engine uses both. See standard maps -> mapXX_sound.i3d - though the i3d <files> are described as WAV, the soundfiles are in format OGG.
|Ekkehard Kohfeld (EKohfeld)||22.02.2019 13:32|
That's right I know, but in the GE I can only with the ending .WAV re-sorted why can not equal equal to .OGG or pretend both? So I must have the file first as a. WAV
|Bilbo Beutlin (BBeutlin)||22.02.2019 19:09|
|Ah - now I see what you mean. The audio file selector allows WAV only. Yes - that's a bug.
Until it is fixed use a workaround. Either you rename your OGG temporarily to WAV - or you use a 'dummy' WAV and edit the filename later.
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