|Romanov Ilya (ILYA93)||23.02.2019 14:47|
|Tell me how to do my map, so in the game when you draw the texture of the grass, there was the growth of grass, as in the standard map after updating the 1.3 patch?
|Bilbo Beutlin (BBeutlin)||23.02.2019 17:47|
|RTFM! - There are many tutorials around the web, also here on GDN.
What you need is "terrain foliage paint mode"
|Romanov Ilya (ILYA93)||23.02.2019 20:17|
|I meant how to adapt my map to patch 1.3.? In the game itself, when you edit the landscape when drawing the texture of the grass, the grass itself was added at the first stage of growth ? the texture is drawn and the grass itself is not. as in previous versions of patches. P.S. I couldn't find information on this problem.
|Bilbo Beutlin (BBeutlin)||24.02.2019 02:59|
|You could have found the infos in "forum.giants-software.com".
Compare your map's XMLs with the default XMLs from game v1.3.
There were slight changes which you must carry over to your map, eg.
- some filenames changed from "data/.." to "$data/.."
- introduced attribute 'paintableFoliageId' in map.xml <groundTypeMappings>
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