|Strapko Ml (Strapo19)||13.07.2019 22:37|
I am creating my map that have dimensions 4X4. And i have a problem with terrain size when i want buy a some placeables (workshop, cow, gas statio,..) it is not work respectively i have this error: Warning (physics): Add trigger callback failed, object triggerIconSell is not a physics trigge
Error: Blocked area map is wrong size for terrain (1024 x 1024) vs (2048 x 2048)
What is it???
Hot to fix it???
|Bilbo Beutlin (BBeutlin)||14.07.2019 00:11|
|The error "Blocked area map is wrong size .." you can avoid easily if you execute GE menu ... Create Ground Collision Maps.
The other errors come from inappropriate attributes in the i3d <TerrainTransformGroup name="terrain" and the related files.
|Strapko Ml (Strapo19)||14.07.2019 14:50|
Will you write in more detail please. because i dont now what is Ground Collision Maps
|Bilbo Beutlin (BBeutlin)||14.07.2019 18:02|
|Simply do it: GE menu -> Scripts -> FS19 -> Map -> Create Ground Collision Map
This will create "*.colMap.grle" and "*.plcColMap.grle" - the last one you may copy and rename as "*.plcMap.grle".
These describe "blocked areas". The first one for general purpose, the last one for placement of objects.
Honestly: you should inform yourself about meaning and definition of the several (density) maptypes used within the map.i3d. Else you won't succeed in building multi-sized maps.
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