Category | Editor |
Created | 16.01.2020 15:49 |
Tadeas Ivan (tadeas7745) | 16.01.2020 15:49 |
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Hello I have problem with Rigid body in Giants Editor 8.1.0. I created Rigid Body in Blender. Then i exported it to i3d with i3d exporter (i downloaded it from GDN). The problem is that I can't set mass to it. I was: - setted "Rigid body type" to Dynamic - checked "Compound" - setted "Collision mask" to number 202042 - checked "Non Rednerable" in Shape When I done this and when i set any number into "Density", "Mass" will not change. It will still be there 0, and in "Center Of Mass is written -nan(ind) -nan(ind) -nan(ind). If i put this collision into mod and if i put this mod into game, vehicle start glitching everywhere. P.S. Sorry for my bad English |
Bilbo Beutlin (BBeutlin) | 17.01.2020 17:13 |
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See default vehicles for reference. "Compound" is only acceptable for the main part. Pure collisions are often declared as "kinematic" and "compound child". Nevertheless the i3d value of "density" doesn't matter anymore. The mass is taken from the vehicle.xml <base> <components> .. |
Tadeas Ivan (tadeas7745) | 17.01.2020 18:20 |
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Thanks for your "mass" tip :) But I have still that problem, that if I set and put any type of collision (main collision too) to model, vehicle in game starts bugging and glitching everywhere :( |
Bilbo Beutlin (BBeutlin) | 17.01.2020 20:16 |
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That's probably due to your invalid 'compound' definition. Make the collision "kinematic" and "compound child" - and all should be ok. If the GE doesn't allow "compound child", set the flag afterwards by text-editing the i3d. |
Tadeas Ivan (tadeas7745) | 21.01.2020 16:26 |
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It is still glitching, but only when i have setted additional collisions. If I have only main collision, it is not glitching anymore. But if I have all collisions and if I remove "Wheels" from xml, It is not glitching anymore too (but I have not wheels XD). It is a small car trailer with tension belts, so additional collisions are important. |
Bilbo Beutlin (BBeutlin) | 21.01.2020 21:20 |
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Check your mod ingame in debug mode and you'll see what's going wrong. Use F5 : Toggle debug rendering See instructions https://gdn.giants-software.com/documentation_overview.php |
Tadeas Ivan (tadeas7745) | 22.01.2020 15:41 |
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Hello, it still does this : https://drive.google.com/open?id=1OQ36grupmJpYSHEwfksCdYlwAfKRtIgK In my opinion, problem could be with wheels. |
Bilbo Beutlin (BBeutlin) | 22.01.2020 19:49 |
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Check your game log. I'm sure there are errors indicated. Fix the errors and all should be fine. |
Tadeas Ivan (tadeas7745) | 23.01.2020 14:08 |
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Hello, here is the log: GIANTS Engine Runtime 8.0.0 (18411) 64bit Steam (Build Date: Feb 18 2019) Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2019 Main System CPU: AMD A8-9600 RADEON R7, 10 COMPUTE CORES 4C+6G Memory: 7613 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: Direct 3D 11 Card Vendor: AMD/ATI Renderer: AMD Radeon R7 200 Series Version: 24.20.13017.5001 (18.9.2018) Revision: 0 Feature level: DirectX 11 Windowed Mode : off V-Sync : off Effective Window Resolution: 1366 x 768 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Medium View Distance Factor: 1.300000 Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false Shader Quality: 1 Skip Mipmaps: 0 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.300000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 1 Bloom Quality: 3 SSAO Quality: 8 DOF: Disabled Cloud Quality: 2 Setting 'Master Volume': 1 Setting 'Is Train Tabbable': true Setting 'Radio Vehicle Only': false Setting 'Radio Active': false Setting 'Use Colorblind Mode': false Setting 'Easy Arm Control': true Setting 'Show Trigger Marker': true Setting 'Show Field-Info': true Setting 'Invert Y-Look': false Setting 'Show Help Icons': true Setting 'Radio Volume': 0.5 Setting 'Vehicle Volume': 0.80000001192093 Setting 'Environment Volume': 0.80000001192093 Setting 'GUI Volume': 0.5 Setting 'Master Volume': 1 Setting 'Music Volume': 0.69999998807907 Farming Simulator 19 (Steam) Version: 1.3.0.1 b4007 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: cz Time: 2020-01-23 13:56:15 dataS2/character/humans/characterAnimation.i3d (158.78 ms) Load mod: FS19_mahindraRetriever (Version: 1.0.0.0) (Hash: e0afcef487f47e2ae12d52199160141e) dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (95.09 ms) Load mod: FS19_Skoda_105L (Version: 1.0.0.0) (Hash: 072c55d2b0a69f8af925ff75242143e6) 2020-01-23 13:56 Loaded specializations 2020-01-23 13:56 Loaded vehicle types 2020-01-23 13:56 Loaded placeable types 2020-01-23 13:56 Register configuration 'baseColor' 2020-01-23 13:56 Register configuration 'design' 2020-01-23 13:56 Register configuration 'designColor' 2020-01-23 13:56 Register configuration 'vehicleType' 2020-01-23 13:56 Register workAreaType 'RIDGEMARKER' 2020-01-23 13:56 Register configuration 'attacherJoint' 2020-01-23 13:56 Register workAreaType 'WEEDER' 2020-01-23 13:56 Register workAreaType 'PLOW' 2020-01-23 13:56 Register workAreaType 'DEFAULT' 2020-01-23 13:56 Register workAreaType 'AUXILIARY' 2020-01-23 13:56 Register configuration 'motor' 2020-01-23 13:56 Register configuration 'frontloader' 2020-01-23 13:56 Register workAreaType 'FORAGEWAGON' 2020-01-23 13:56 Register configuration 'baseMaterial' 2020-01-23 13:56 Register configuration 'designMaterial' 2020-01-23 13:56 Register configuration 'wrappingColor' 2020-01-23 13:56 Register configuration 'powerTakeOff' 2020-01-23 13:56 Register configuration 'trailer' 2020-01-23 13:56 Register workAreaType 'COMBINECHOPPER' 2020-01-23 13:56 Register workAreaType 'COMBINESWATH' 2020-01-23 13:56 Register workAreaType 'FRUITPREPARER' 2020-01-23 13:56 Register workAreaType 'BALER' 2020-01-23 13:56 Register configuration 'tensionBelts' 2020-01-23 13:56 Register workAreaType 'MOWER' 2020-01-23 13:56 Register workAreaType 'CULTIVATOR' 2020-01-23 13:56 Register workAreaType 'SPRAYER' 2020-01-23 13:56 Register configuration 'wheel' 2020-01-23 13:56 Register configuration 'rimColor' 2020-01-23 13:56 Register configuration 'pipe' 2020-01-23 13:56 Register workAreaType 'SOWINGMACHINE' 2020-01-23 13:56 Register workAreaType 'CUTTER' 2020-01-23 13:56 Register workAreaType 'WINDROWER' 2020-01-23 13:56 Register configuration 'inputAttacherJoint' 2020-01-23 13:56 Register workAreaType 'TEDDER' 2020-01-23 13:56 Register workAreaType 'ROLLER' 2020-01-23 13:56 Register configuration 'cover' 2020-01-23 13:56 Register configuration 'folding' 2020-01-23 13:56 Register configuration 'fillUnit' 2020-01-23 13:56 Register configuration 'buyableBaleAmount' 2020-01-23 13:56 Register configuration 'fillVolume' 2020-01-23 13:56 data/shared/connectionHoses/hoses.i3d (613.75 ms) 2020-01-23 13:56 data/shared/connectionHoses/connectors.i3d (337.49 ms) 2020-01-23 13:56 data/shared/connectionHoses/hoseMaterialHolder.i3d (116.62 ms) 2020-01-23 13:56 data/sky/sky.i3d (59.55 ms) 2020-01-23 13:56 data/sky/rain.i3d (33.61 ms) 2020-01-23 13:57 data/maps/mapUS.i3d (45625.68 ms) 2020-01-23 13:57 data/foliage/wheat.i3d (309.81 ms) 2020-01-23 13:57 data/foliage/grassLong.i3d (149.43 ms) 2020-01-23 13:57 data/foliage/canola.i3d (143.05 ms) 2020-01-23 13:57 data/foliage/barley.i3d (127.11 ms) 2020-01-23 13:57 data/foliage/maize.i3d (303.25 ms) 2020-01-23 13:57 data/foliage/decoFoliage.i3d (1347.48 ms) 2020-01-23 13:57 data/foliage/potato.i3d (285.06 ms) 2020-01-23 13:57 data/foliage/potatoHaulm.i3d (65.01 ms) 2020-01-23 13:57 data/foliage/sugarbeet.i3d (152.59 ms) 2020-01-23 13:57 data/foliage/sugarbeetHaulm.i3d (16.86 ms) 2020-01-23 13:57 data/foliage/sunflower.i3d (472.74 ms) 2020-01-23 13:57 data/foliage/soybean.i3d (232.87 ms) 2020-01-23 13:57 data/foliage/oilseedRadish.i3d (70.13 ms) 2020-01-23 13:57 data/foliage/poplar.i3d (297.91 ms) 2020-01-23 13:57 data/foliage/oat.i3d (288.49 ms) 2020-01-23 13:57 data/foliage/sugarCane.i3d (250.66 ms) 2020-01-23 13:57 data/foliage/sugarCaneHaulm.i3d (44.12 ms) 2020-01-23 13:57 data/foliage/cotton.i3d (243.49 ms) 2020-01-23 13:57 data/foliage/bush01.i3d (413.90 ms) 2020-01-23 13:57 Info: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion) 2020-01-23 13:57 data/foliage/weed.i3d (36.38 ms) 2020-01-23 13:57 data/objects/basketball/basketball.i3d (59.32 ms) 2020-01-23 13:57 Disabled withering 2020-01-23 13:57 data/vehicles/newHolland/TX32Header/TX32Header.i3d (696.23 ms) 2020-01-23 13:57 data/store/ui/shop.i3d (741.25 ms) 2020-01-23 13:57 data/shared/materialHolders/glowEffectMaterialHolder.i3d (0.85 ms) 2020-01-23 13:57 data/shared/assets/powerTakeOffs/walterscheidW.i3d (145.60 ms) 2020-01-23 13:57 data/store/ui/cube.i3d (20.75 ms) 2020-01-23 13:57 data/store/ui/sphere.i3d (24.96 ms) 2020-01-23 13:57 data/vehicles/newHolland/TX32/TX32.i3d (1557.80 ms) 2020-01-23 13:57 data/shared/wheels/hubs/hubs.i3d (832.75 ms) 2020-01-23 13:57 data/particleSystems/shared/wheelEmitterShape.i3d (13.74 ms) 2020-01-23 13:57 data/shared/wheels/trelleborg/TM2000/R32_TM2000.i3d (185.58 ms) 2020-01-23 13:57 data/shared/wheels/rims/rim001.i3d (62.49 ms) 2020-01-23 13:57 data/shared/wheels/trelleborg/TM700/R24_TM700.i3d (115.00 ms) 2020-01-23 13:57 data/particleSystems/shared/exhaust.i3d (34.10 ms) 2020-01-23 13:57 data/shared/assets/lights/lizard/rear2ChamberLight_05.i3d (142.14 ms) 2020-01-23 13:57 data/shared/assets/lights/lizard/workingLightSquare_03.i3d (44.36 ms) 2020-01-23 13:57 data/shared/assets/lights/lizard/workingLightCircle_02.i3d (33.55 ms) 2020-01-23 13:57 data/shared/assets/reflectors/lizard/yellowRound_03.i3d (98.26 ms) 2020-01-23 13:57 data/shared/assets/reflectors/lizard/redRound_01.i3d (17.09 ms) 2020-01-23 13:57 data/shared/assets/beaconLights/lizard/beaconLight06.i3d (59.90 ms) 2020-01-23 13:57 data/vehicles/rau/polymag300/polymag300.i3d (749.70 ms) 2020-01-23 13:58 data/vehicles/caseIH/magnum7240Pro/magnum7240Pro.i3d (1733.67 ms) 2020-01-23 13:58 data/shared/wheels/trelleborg/TM700/R30_TM700.i3d (69.30 ms) 2020-01-23 13:58 data/shared/wheels/trelleborg/TM800/R42_TM800.i3d (261.66 ms) 2020-01-23 13:58 data/shared/assets/beaconLights/lizard/beaconLight01.i3d (15.47 ms) 2020-01-23 13:58 data/shared/assets/upperLinks/walterscheid03.i3d (176.19 ms) 2020-01-23 13:58 data/shared/assets/toolbar.i3d (49.98 ms) 2020-01-23 13:58 data/shared/assets/upperLinks/walterscheid01.i3d (19.46 ms) 2020-01-23 13:58 data/vehicles/suer/SB1000/SB1000.i3d (467.35 ms) 2020-01-23 13:58 data/vehicles/amazone/D8_30/D8_30.i3d (554.04 ms) 2020-01-23 13:58 data/shared/wheels/hubs/hubSmall01.i3d (60.15 ms) 2020-01-23 13:58 data/shared/wheels/lizard/implement/R15.i3d (98.95 ms) 2020-01-23 13:58 data/shared/assets/lights/lizard/rear2ChamberLight_04.i3d (73.02 ms) 2020-01-23 13:58 data/shared/assets/lights/lizard/rearLightCircleRed_01.i3d (98.32 ms) 2020-01-23 13:58 data/shared/assets/lights/lizard/frontLightRectangle_01.i3d (71.04 ms) 2020-01-23 13:58 data/vehicles/fiat/fiat1300dt/fiat1300dt.i3d (728.39 ms) 2020-01-23 13:58 data/shared/wheels/trelleborg/TM600/R28_TM600.i3d (180.94 ms) 2020-01-23 13:58 data/shared/wheels/rims/rim004.i3d (196.56 ms) 2020-01-23 13:58 data/shared/wheels/trelleborg/TM700/R38_TM700.i3d (17.69 ms) 2020-01-23 13:58 data/shared/wheels/rims/rim003.i3d (121.33 ms) 2020-01-23 13:58 data/vehicles/strautmann/SEK802/SEK802.i3d (982.08 ms) 2020-01-23 13:58 data/shared/assets/wheelChocks/wheelChockSupport01.i3d (62.10 ms) 2020-01-23 13:58 data/shared/assets/wheelChocks/wheelChock01.i3d (47.85 ms) 2020-01-23 13:58 data/shared/wheels/trelleborg/TwinRadial/R22_5_TwinRadial.i3d (227.41 ms) 2020-01-23 13:58 data/shared/assets/lights/lizard/rear4ChamberLight_01.i3d (102.92 ms) 2020-01-23 13:58 data/shared/assets/lights/lizard/sideMarker_03.i3d (65.05 ms) 2020-01-23 13:58 data/placeables/mapUS/grainSiloRailroad01/grainSiloRailroad01.i3d (67.87 ms) 2020-01-23 13:58 data/placeables/mapUS/grainSiloRailroad02/grainSiloRailroad02.i3d (32.20 ms) 2020-01-23 13:58 data/placeables/mapUS/sellingStationGeneric/sellingStationGeneric.i3d (29.02 ms) 2020-01-23 13:58 data/placeables/mapUS/grainSiloCentral/grainSiloCentral.i3d (14.52 ms) 2020-01-23 13:58 data/placeables/mapUS/grainSiloPort/grainSiloPort.i3d (47.92 ms) 2020-01-23 13:58 data/placeables/mapUS/sellingStationBales/sellingStationBales.i3d (17.42 ms) 2020-01-23 13:58 data/placeables/mapUS/sellingStationWood/sellingStationWood.i3d (8.66 ms) 2020-01-23 13:58 data/placeables/mapUS/sellingStationWoodChips/sellingStationWoodChips.i3d (16.56 ms) 2020-01-23 13:58 data/placeables/mapUS/sellingStationWoodHeatingPlant/sellingStationWoodHeatingPlant.i3d (1.90 ms) 2020-01-23 13:58 data/placeables/mapUS/sellingStationWool/sellingStationWool.i3d (7.12 ms) 2020-01-23 13:58 data/placeables/mapUS/sellingStationVehicles/sellingStationVehicles.i3d (12.08 ms) 2020-01-23 13:58 data/placeables/mapUS/gasStation/gasStation.i3d (9.86 ms) 2020-01-23 13:58 data/placeables/mapUS/trainSystem/trainSystem.i3d (133.27 ms) 2020-01-23 13:58 data/placeables/mapUS/bga/bga.i3d (134.47 ms) 2020-01-23 13:58 data/placeables/farmSilos/farmSiloLarge.i3d (61.75 ms) 2020-01-23 13:58 data/placeables/mapUS/farmBuildings/farmHouse.i3d (166.84 ms) 2020-01-23 13:58 data/placeables/mapUS/farmBuildings/farmGarage.i3d (37.39 ms) 2020-01-23 13:58 data/placeables/mapUS/farmBuildings/farmShack.i3d (36.21 ms) 2020-01-23 13:58 data/placeables/mapUS/farmBuildings/farmShed.i3d (27.35 ms) 2020-01-23 13:58 data/placeables/mapUS/farmBuildings/farmStable.i3d (38.96 ms) 2020-01-23 13:58 data/placeables/mapUS/farmBuildings/farmStorage.i3d (36.03 ms) 2020-01-23 13:58 data/placeables/mapUS/farmBuildings/farmOldBarn.i3d (31.74 ms) 2020-01-23 13:58 data/placeables/sheds/easyShed01.i3d (73.74 ms) 2020-01-23 13:58 data/placeables/mapUS/waterFillTriggers/waterFillTriggers.i3d (29.45 ms) 2020-01-23 13:58 data/placeables/limeStation/limeStation.i3d (236.73 ms) 2020-01-23 13:58 data/vehicles/train/locomotive04/locomotive04.i3d (1377.98 ms) 2020-01-23 13:58 data/vehicles/train/wagonGrain/wagonGrain.i3d (1279.24 ms) 2020-01-23 13:58 data/vehicles/train/wagonWoodChips/wagonWoodChips.i3d (93.98 ms) 2020-01-23 13:58 data/vehicles/train/wagonTimber/wagonTimber.i3d (54.12 ms) 2020-01-23 13:58 data/vehicles/train/wagonSugarbeets/wagonSugarbeets.i3d (81.42 ms) 2020-01-23 13:58 data/vehicles/train/wagonVehicles/wagonVehicles.i3d (31.13 ms) 2020-01-23 13:58 dataS2/character/humans/player/player01.i3d (528.10 ms) 2020-01-23 13:58 Setting 'Radio Volume': 0.5 2020-01-23 13:58 Setting 'Vehicle Volume': 0.80000001192093 2020-01-23 13:58 Setting 'Environment Volume': 0.80000001192093 2020-01-23 13:58 Setting 'GUI Volume': 0.5 2020-01-23 13:58 Info: Savegame Setting 'dirtInterval': 3 2020-01-23 13:58 Info: Savegame Setting 'plantGrowthRate': 4 2020-01-23 13:58 Info: Savegame Setting 'fuelUsageLow': true 2020-01-23 13:58 Info: Savegame Setting 'plowingRequiredEnabled': false 2020-01-23 13:58 Info: Savegame Setting 'weedsEnabled': true 2020-01-23 13:58 Info: Savegame Setting 'limeRequired': true 2020-01-23 13:58 dataS2/character/humans/player/player02.i3d (630.54 ms) 2020-01-23 13:58 C:/Users/Tadeáš/Documents/My Games/FarmingSimulator2019/mods/FS19_Skoda_105L/lizardCarTrailer.i3d (269.07 ms) 2020-01-23 13:58 Warning (C:/Users/Tadeáš/Documents/My Games/FarmingSimulator2019/mods/FS19_Skoda_105L/lizardCarTrailer.xml): I3D file offers '2' objects, but '1' components have been loaded! 2020-01-23 13:59 Application exit request forced. 2020-01-23 13:59 Application exit request forced. |
Bilbo Beutlin (BBeutlin) | 23.01.2020 22:40 |
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What about "I3D file offers '2' objects, but '1' components have been loaded!" Do you really have 2 components? Or is the other something like abounding camera? If you have in fact two components in i3d, you MUST declare these and link by <joint> in the xml <base> <components> |
Tadeas Ivan (tadeas7745) | 24.01.2020 11:34 |
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Hello Yes, second component is just a camera |
Bilbo Beutlin (BBeutlin) | 24.01.2020 17:08 |
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Then I'd assume, your extra collisions conflict with the wheels' collis. Divide the collis in several parts, so they leave space for the wheels. |
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