Category | Editor |
Created | 18.03.2020 05:27 |
Sean Pierce (seanpierce26) | 18.03.2020 05:27 |
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hello guys here iv been using giants editor 7.1.0 and i have a truck im working on im trying to make a shiny chrome for my bed and i can add diffuse textures and special textures just fine and everything else but i cant add normal textures iv looked everywhere for a fix and no luck i dont know what would cause this any help would help thanks here log GIANTS Engine Runtime 7.0.0 (14455) 64bit (Build Date: Apr 10 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 7.1.0 Main System CPU: Intel(R) Celeron(R) CPU N3050 @ 1.60GHz Memory: 3953 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 1 Sound System Driver: OpenAL Software Render System Driver: OpenGL Card Vendor: Intel Renderer: Intel(R) HD Graphics Version: 4.4.0 - Build 20.19.15.5058 Shader Version: 4.40 - Build 20.19.15.5058 Max. Texture Layers: 16 GL_AMD_depth_clamp_separate not supported Started 1 threads for threadpool 'Render threadpool' Hardware Profile Level: Low (auto) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Size: 1 Filter-Size: 4 Shader Quality: 0 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.000000 Foliage Density: 0.300000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Max. Number of Shadow Lights: 0 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 0 Check for updates (http://gdn.giants-software.com) |
Bilbo Beutlin (BBeutlin) | 18.03.2020 05:47 |
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In GE open the window "Material Editing", search for the material name you want to change. Then open the i3d in a text editor. In section <Files> you add your "normalmap.dds". Be careful to choose an unused fileId. In section <Materials> you search for the selected material and add your <Normalmap fileId=".."/> Case the material uses a shader, you might have to adapt shader parameters. If the GE still crashes, there's probably something wrong with your normalmap's graphics format. |
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